index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
bladerunner
/
actor_walk.cpp
Age
Commit message (
Expand
)
Author
2019-05-20
BLADERUNNER: Officers and combat bugfixes part 1
Thanasis Antoniou
2019-05-09
BLADERUNNER: Fix bad new game pos for player
Thanasis Antoniou
2019-04-04
BLADERUNNER: Support wait for dialogue queues to finish
Thanasis Antoniou
2019-02-08
BLADERUNNER: Removed unnecessary debugging code
Peter Kohaut
2019-02-02
BLADERUNNER: Cleanup of walking code
Peter Kohaut
2019-01-14
BLADERUNNER: Obstacle path finding part 1
Thomas Fach-Pedersen
2018-08-03
BLADERUNNER: Add cos/sine table
David Fioramonti
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-02-18
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-02-18
BLADERUNNER: Support for running
Peter Kohaut
2018-02-04
BLADERUNNER: ESPER interface
Peter Kohaut
2018-01-28
BLADERUNNER: Added basic KIA interface
Peter Kohaut
2017-04-01
BLADERUNNER: improvements to the walking code
Peter Kohaut
2017-03-29
BLADERUNNER: introduced some game constants
Peter Kohaut
2017-03-20
BLADERUNNER: added full office leroy ai script
Peter Kohaut
2016-10-04
BLADERUNNER: code formatting
Peter Kohaut
2016-10-04
BLADERUNNER: trying to figure out walking, added structures for obstacles use...
Peter Kohaut
2016-10-03
BLADERUNNER: Code formatting fixes
Eugene Sandulenko
2016-09-29
BLADERUNNER: Pull in changes from madmoose
Peter Kohaut
2016-09-29
BLADERUNNER: still adding structures... and implementing some of script metho...
Peter Kohaut
2016-09-29
BLADERUNNER: just basic objects description scene stuff - lightning and effec...
Peter Kohaut