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path: root/engines/bladerunner/bladerunner.cpp
AgeCommit message (Collapse)Author
2019-10-13BLADERUNNER: Group shapes loadingPeter Kohaut
2019-09-18BLADERUNNER: Fix crash for some devices for Android SDL portThanasis Antoniou
This is a work around that is confirmed to be working Reference ticket is here: https://bugs.scummvm.org/ticket/11149
2019-09-16BLADERUNNER: Add engine gui option to avoid use of delayMillis()Thanasis Antoniou
2019-09-15BLADERUNNER: Remove redundant initializationsThanasis Antoniou
Redundant setting of actors health (Init_Actor_Health) and a duplicate _crimesDatabase init
2019-09-12BLADERUNNER: Remove use of unaligned memory access (#1839)Cameron Cawley
2019-09-10BLADERUNNER: Move shutdown() in Engine destructorThanasis Antoniou
2019-09-10BLADERUNNER: Add DebugMan.clearAllDebugChannels() in shutdownThanasis Antoniou
2019-09-08BLADERUNNER: Debugger output x,y 2d co-ordinate for mouse click infoThanasis Antoniou
2019-09-07BLADERUNNER: Improved support for Russian translationsPeter Kohaut
Adds support for Home Systems, Inc. + Siberian Studio R4 translation patch. Added name scrambling algorithm from R4 patch. Fixed R3 support (previously was not named). closes #11102
2019-09-04BLADERUNNER: Framelimiter simplificationPeter Kohaut
2019-09-01BLADERUNNER: Isolate new frame limiter code in new classThanasis Antoniou
2019-08-31BLADERUNNER: Use best pixel format on every platformPeter Kohaut
Updated all drawing routines to be pixel format agnostic. Might decrease performance.
2019-08-31BLADERUNNER: Replace delayMillis(10) calls with software timersThanasis Antoniou
2019-07-28BLADERUNNER: Close MODE.MIX if ScummVM is closed during ESPERThanasis Antoniou
2019-07-28BLADERUNNER: Clean up KIA at endgame and playerDiedThanasis Antoniou
2019-07-28BLADERUNNER: prevent seg fault in ESPERThanasis Antoniou
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-07-22BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1Thanasis Antoniou
2019-07-17BLADERUNNER: Use unsigned 32bit diff for time durationsThanasis Antoniou
2019-07-16BLADERUNNER: Added TTF & UTF8 support for subtitlesPeter Kohaut
2019-07-16BLADERUNNER: Ajdust font interface to ScummVM's onePeter Kohaut
2019-07-14BLADERUNNER: Fix Rats resurrectingThanasis Antoniou
2019-07-14BLADERUNNER: Fix seg fault at load from ScummVM menuThanasis Antoniou
Happened if player was clicking mouse furiously while loading from the ScummVM GUI
2019-07-04BLADERUNNER: Explicit message about missing game filesPeter Kohaut
2019-06-29BLADERUNNER: JANITORIAL: Fix a compiler warning with a const cast. (#1719)jepael
Tested and it works. Thanks for the fix!
2019-06-28BLADERUNNER: JANITORIAL: Code formatting fixesThanasis Antoniou
2019-06-25BLADERUNNER: Keydown should be ignored in VKThanasis Antoniou
2019-06-24BLADERUNNER: Fixed alpha channel issuesPeter Kohaut
Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983
2019-06-24BLADERUNNER: Switch to forced key down after modal dialogueThanasis Antoniou
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more
2019-06-22BLADERUNNER: Switch all keyUp events to keyDownPeter Kohaut
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key.
2019-06-22BLADERUNNER: Skip movies on keydown not keyup (#1696)Tarek Soliman
* BLADERUNNER: Skip movies on keydown not keyup * BLADERUNNER: Filter out key-repeats when skipping movies
2019-06-22BLADERUNNER: Skip videos with Esc key only (#1690)Tarek Soliman
* BLADERUNNER: Skip videos with Esc key only Previously any keyup event skipped the intro videos (including Shift) * BLADERUNNER: Also skip movies with Return Alt-Return toggles fullscreen so we also make sure there's no modifiers
2019-06-21BLADERUNNER: Fix max volume in VQAs with audio streamThanasis Antoniou
Closes #10987
2019-06-19BLADERUNNER: Removed unnecessary warning about supportPeter Kohaut
2019-06-18BLADERUNNER: Fixed actors update timerPeter Kohaut
This was causing unnecessary delay for actors scripts after subsequent reloads.
2019-05-31BLADERUNNER: Fix bad timer initialization for actors after LOADThanasis Antoniou
2019-05-29BLADERUNNER: Added click debugger commandThanasis Antoniou
Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath
2019-05-27BLADERUNNER: Show saved game creation date and add play timeDavid Fioramonti
Bumped saved game version to 2 to add play time. Can load version 1 saves and save/load version 2 saves.
2019-05-23BLADERUNNER: Fix mouse in KIA after moonbus massacre endingThanasis Antoniou
2019-05-22BLADERUNNER: Don't exit to desktop after end creditsThanasis Antoniou
2019-05-21BLADERUNNER: Add methods to skip screen effectsThanasis Antoniou
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-18BLADERUNNER: Split game to two different versionsPeter Kohaut
first one is original game second one contains restored cut content
2019-05-16BLADERUNNER: Add POTFILES and encapsulate message stringsThanasis Antoniou
2019-05-15BLADERUNNER: Warning if loading restored cut content save in original modeThanasis Antoniou
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use
2019-05-15BLADERUNNER: Fix sounds persist after load or end stateThanasis Antoniou
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state
2019-05-09BLADERUNNER: Fix bad new game pos for playerThanasis Antoniou
2019-05-05BLADERUNNER: Disable END_GAME_STATE auto-savePeter Kohaut
Disabled as it is not needed and it is only filling-up save slots
2019-04-25BLADERUNNER: Make the cut content a runtime optionPeter Kohaut
Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game.
2019-04-17BLADERUNNER: Fixed typo in pixelFormat namePeter Kohaut
2019-04-17BLADERUNNER: Abstraction from 555 pixel formatPeter Kohaut
Removing hardcoded 555 pixel format to support Android
2019-04-10BLADERUNNER: Close A.TLK within proper define checkThanasis Antoniou