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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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bladerunner
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bladerunner.h
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Commit message (
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Author
2019-10-04
BLADERUNNER: Add Some Missing Switch Default Cases
D G Turner
2019-09-16
BLADERUNNER: Add engine gui option to avoid use of delayMillis()
Thanasis Antoniou
2019-09-07
BLADERUNNER: Improved support for Russian translations
Peter Kohaut
2019-09-04
BLADERUNNER: Framelimiter simplification
Peter Kohaut
2019-09-04
BLADERUNNER: Performance fixes
Peter Kohaut
2019-09-01
BLADERUNNER: Isolate new frame limiter code in new class
Thanasis Antoniou
2019-08-31
BLADERUNNER: Use best pixel format on every platform
Peter Kohaut
2019-08-31
BLADERUNNER: Replace delayMillis(10) calls with software timers
Thanasis Antoniou
2019-07-17
BLADERUNNER: Use unsigned 32bit diff for time durations
Thanasis Antoniou
2019-07-04
BLADERUNNER: Explicit message about missing game files
Peter Kohaut
2019-05-23
BLADERUNNER: Fix mouse in KIA after moonbus massacre ending
Thanasis Antoniou
2019-05-15
BLADERUNNER: Warning if loading restored cut content save in original mode
Thanasis Antoniou
2019-04-25
BLADERUNNER: Make the cut content a runtime option
Peter Kohaut
2019-04-17
BLADERUNNER: Fixed typo in pixelFormat name
Peter Kohaut
2019-04-17
BLADERUNNER: Abstraction from 555 pixel format
Peter Kohaut
2019-04-10
BLADERUNNER: Persistent sound settings, speech samples fix
Thanasis Antoniou
2019-04-04
BLADERUNNER: Support wait for dialogue queues to finish
Thanasis Antoniou
2019-04-02
BLADERUNNER: Fix for corrupt incomplete autosaves
Thanasis Antoniou
2019-03-18
BLADERUNER: Enhanced overlay debugger command
Thanasis Antoniou
2019-03-17
BLADERUNNER: Fixes for Russian version
Peter Kohaut
2019-03-12
BLADERUNNER: Fixed inability to drugged McCoy up again
Peter Kohaut
2019-03-12
BLADERUNNER: Added support for scrolling with mouse wheel
Peter Kohaut
2019-03-10
BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
Thanasis Antoniou
2019-03-06
BLADERUNNER: Fixed panning of speech
Peter Kohaut
2019-02-24
BLADERUNNER: Small clean-up of macros
Peter Kohaut
2019-02-12
BLADERUNNER: Removal of memory leaks
Peter Kohaut
2019-02-11
BLADERUNNER: Added original logic for speech skipping
Peter Kohaut
2019-02-11
BLADERUNNER: Improved time management
Peter Kohaut
2019-02-11
BLADERUNNER: Cleanup of audio code
Peter Kohaut
2019-02-10
BLADERUNNER: Added shorty mode
Peter Kohaut
2019-02-10
BLADERUNNER: Added sitcom mode
Peter Kohaut
2019-02-10
BLADERUNNER: Added auto save feature
Peter Kohaut
2019-02-10
BLADERUNNER: Use ScummVM functionality for audio volume management
Peter Kohaut
2019-02-08
BLADERUNNER: Removed unnecessary debugging code
Peter Kohaut
2019-01-12
BLADERUNNER: Fix compilation errors
Peter Kohaut
2019-01-12
BLADERUNNER: Added debugging output for scripts
Peter Kohaut
2019-01-12
BLADERUNNER: Fixed enabling combat mode in scripts
Peter Kohaut
2019-01-08
BLADERUNNER: Player death
Peter Kohaut
2018-12-25
BLADERUNNER: removed BLADERUNNER_SUBTITLES_EXTERNAL_FONT
antoniou79
2018-12-25
BLADERUNNER: SUBTITLES.MIX pack support
antoniou79
2018-12-25
BLADERUNNER: Removed compile time macros, added synch with GUI
Thanasis Antoniou
2018-12-25
BLADERUNNER: Added subtitles support and checkbox in KIA
Thanasis Antoniou
2018-12-15
BLADERUNNER: Added time control and game pausing
Peter Kohaut
2018-11-25
BLADERUNNER: Add in-game loading screen
Peter Kohaut
2018-11-24
BLADERUNNER: Fix build issues
Peter Kohaut
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-08-03
BLADERUNNER: Add cos/sine table
David Fioramonti
2018-03-27
BLADERUNNER: Implemented EndCredits
Eugene Sandulenko
2018-03-27
BLADERUNNER: Added skeleton for EndCredits
Eugene Sandulenko
2018-03-25
BLADERUNNER: Added skeleton for Scores class
Eugene Sandulenko
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