Age | Commit message (Expand) | Author |
2019-09-16 | BLADERUNNER: Add engine gui option to avoid use of delayMillis() | Thanasis Antoniou |
2019-09-07 | BLADERUNNER: Improved support for Russian translations | Peter Kohaut |
2019-09-04 | BLADERUNNER: Framelimiter simplification | Peter Kohaut |
2019-09-04 | BLADERUNNER: Performance fixes | Peter Kohaut |
2019-09-01 | BLADERUNNER: Isolate new frame limiter code in new class | Thanasis Antoniou |
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut |
2019-08-31 | BLADERUNNER: Replace delayMillis(10) calls with software timers | Thanasis Antoniou |
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou |
2019-07-04 | BLADERUNNER: Explicit message about missing game files | Peter Kohaut |
2019-05-23 | BLADERUNNER: Fix mouse in KIA after moonbus massacre ending | Thanasis Antoniou |
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou |
2019-04-25 | BLADERUNNER: Make the cut content a runtime option | Peter Kohaut |
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut |
2019-04-10 | BLADERUNNER: Persistent sound settings, speech samples fix | Thanasis Antoniou |
2019-04-04 | BLADERUNNER: Support wait for dialogue queues to finish | Thanasis Antoniou |
2019-04-02 | BLADERUNNER: Fix for corrupt incomplete autosaves | Thanasis Antoniou |
2019-03-18 | BLADERUNER: Enhanced overlay debugger command | Thanasis Antoniou |
2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut |
2019-03-12 | BLADERUNNER: Fixed inability to drugged McCoy up again | Peter Kohaut |
2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut |
2019-03-10 | BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro | Thanasis Antoniou |
2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut |
2019-02-24 | BLADERUNNER: Small clean-up of macros | Peter Kohaut |
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut |
2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut |
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut |
2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut |
2019-02-10 | BLADERUNNER: Added shorty mode | Peter Kohaut |
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut |
2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut |
2019-02-10 | BLADERUNNER: Use ScummVM functionality for audio volume management | Peter Kohaut |
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut |
2019-01-12 | BLADERUNNER: Fix compilation errors | Peter Kohaut |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut |
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut |
2019-01-08 | BLADERUNNER: Player death | Peter Kohaut |
2018-12-25 | BLADERUNNER: removed BLADERUNNER_SUBTITLES_EXTERNAL_FONT | antoniou79 |
2018-12-25 | BLADERUNNER: SUBTITLES.MIX pack support | antoniou79 |
2018-12-25 | BLADERUNNER: Removed compile time macros, added synch with GUI | Thanasis Antoniou |
2018-12-25 | BLADERUNNER: Added subtitles support and checkbox in KIA | Thanasis Antoniou |
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut |
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut |
2018-11-24 | BLADERUNNER: Fix build issues | Peter Kohaut |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut |
2018-08-03 | BLADERUNNER: Add cos/sine table | David Fioramonti |
2018-03-27 | BLADERUNNER: Implemented EndCredits | Eugene Sandulenko |
2018-03-27 | BLADERUNNER: Added skeleton for EndCredits | Eugene Sandulenko |
2018-03-25 | BLADERUNNER: Added skeleton for Scores class | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut |