Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-29 | BLADERUNNER: Support for displaying subtitles info | Thanasis Antoniou | |
2019-05-29 | BLADERUNNER: Added click debugger command | Thanasis Antoniou | |
Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath | |||
2019-05-27 | BLADERUNNER: Expose info for view in debugger list obj | Thanasis Antoniou | |
2019-05-26 | BLADERUNNER: Item spin command in Debugger | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Debugger health command | Thanasis Antoniou | |
Needed mostly to heal McCoy, or un-retire some actors | |||
2019-05-23 | BLADERUNNER: debugger anim command sets the dmgflagifmoving too | Thanasis Antoniou | |
Mostly to compensate with some awry save games | |||
2019-05-22 | BLADERUNNER: Fixes for debugger draw command | Thanasis Antoniou | |
More intuitive functionality when drawing singled out objects | |||
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
The debug messages and comments will all be removed after this series of fixes | |||
2019-05-09 | BLADERUNNER: debugger includes McCoy id for list act | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: debugger fixes, added list actor by id | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: fix Guzza, PS03, PS04, PS01 | antoniou79 | |
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford) | |||
2019-05-08 | BLADERUNNER: Vk show stats debugger command | antoniou79 | |
2019-05-04 | BLADERUNNER: CT08 CT51 doll box fix and radiator region | Thanasis Antoniou | |
Also a smalle fix for debugger (adding new region or adjusting its rectangle) | |||
2019-05-04 | BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths | Thanasis Antoniou | |
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute | |||
2019-05-04 | BLADERUNNER: Debugger add box fix | Thanasis Antoniou | |
2019-05-04 | BLADERUNNER: fix legend for walkboxes in debugger | Thanasis Antoniou | |
2019-05-03 | BLADERUNNER: object, item and region commands | antoniou79 | |
New commands to debug bound boxes and properties for obj, items, regions | |||
2019-05-01 | BLADERUNNER: Debugger command show maze score | Thanasis Antoniou | |
2019-04-24 | BLADERUNNER: Debugger command for full VK sessions | Thanasis Antoniou | |
2019-04-21 | BLADERUNNER: Cleaner output for debugger cmdList | Thanasis Antoniou | |
2019-04-20 | BLADERUNNER: Add list debugger command | Thanasis Antoniou | |
Similar to draw (reuses code) but lists objects in the debugger view | |||
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-04-07 | BLADERUNNER: Fix for AR, CT01 Spinner fly-in | Thanasis Antoniou | |
AR01: Fish dealer behavior fix, AR02: music fix, CT01: Spinner may fly in (loop) | |||
2019-03-30 | BLADERUNNER: Improved for overlay debug command | Thanasis Antoniou | |
Not force loading of all MIX files anymore, and added a catalogue of all VQAs | |||
2019-03-18 | BLADERUNER: Enhanced overlay debugger command | Thanasis Antoniou | |
It will now load any specified overlay in the scene as long as it is valid | |||
2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut | |
2019-03-09 | BLADERUNNER: Subtitles code improvements | Thanasis Antoniou | |
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles | |||
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-02-28 | BLADERUNNER: Debugger command overlay | Thanasis Antoniou | |
List and or play overlay loops that have been loaded for the scene | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-05 | BLADERUNNER: Added debugger command "friend" | Peter Kohaut | |
It can be used for querying and changing friendliness between actors. | |||
2019-01-27 | BLADERUNNER: Police station script fixes | Peter Kohaut | |
2019-01-25 | BLADERUNNER: Improved debugger's scene command | Peter Kohaut | |
Added missing CT09 scene name Show scene names for chapter 3 and 5 | |||
2019-01-24 | BLADERUNNER: Fixed fog rendering | Peter Kohaut | |
Fogs were not animated. Clean up of the fog calculation routines. | |||
2019-01-24 | BLADERUNNER: Splitted debugger draw commands | Peter Kohaut | |
Debugger overlay is now more configurable Added basic support for fogs | |||
2019-01-19 | BLADERUNNER: Added "clue" debugger command | Peter Kohaut | |
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut | |
2018-12-19 | BLADERUNNER: Actually use normalized chapter number in the 'scene' command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Implemented sanity checks in the 'scene' debugger command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Print scene name in 'scene' debug command | Eugene Sandulenko | |
2018-12-19 | BLADERUNNER: Enhanced 'scene' debugger command | Eugene Sandulenko | |
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut | |
It is also possible to start new game from it. | |||
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-05-07 | BLADERUNNER: Implement obstacle polygon merging | Thomas Fach-Pedersen | |
2018-04-02 | BLADERUNNER: Added 'draw actors' debug command. | Eugene Sandulenko | |
Implemented as a hack on top of 'draw obj' with skipping all other scene objects. | |||
2018-03-29 | BLADERUNNER: Remove unnecessary returns | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection |