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path: root/engines/bladerunner/debugger.cpp
AgeCommit message (Collapse)Author
2019-05-29BLADERUNNER: Support for displaying subtitles infoThanasis Antoniou
2019-05-29BLADERUNNER: Added click debugger commandThanasis Antoniou
Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath
2019-05-27BLADERUNNER: Expose info for view in debugger list objThanasis Antoniou
2019-05-26BLADERUNNER: Item spin command in DebuggerThanasis Antoniou
2019-05-23BLADERUNNER: Debugger health commandThanasis Antoniou
Needed mostly to heal McCoy, or un-retire some actors
2019-05-23BLADERUNNER: debugger anim command sets the dmgflagifmoving tooThanasis Antoniou
Mostly to compensate with some awry save games
2019-05-22BLADERUNNER: Fixes for debugger draw commandThanasis Antoniou
More intuitive functionality when drawing singled out objects
2019-05-21BLADERUNNER: Add methods to skip screen effectsThanasis Antoniou
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-20BLADERUNNER: Officers and combat bugfixes part 1Thanasis Antoniou
The debug messages and comments will all be removed after this series of fixes
2019-05-09BLADERUNNER: debugger includes McCoy id for list actThanasis Antoniou
2019-05-08BLADERUNNER: debugger fixes, added list actor by idThanasis Antoniou
2019-05-08BLADERUNNER: fix Guzza, PS03, PS04, PS01antoniou79
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford)
2019-05-08BLADERUNNER: Vk show stats debugger commandantoniou79
2019-05-04BLADERUNNER: CT08 CT51 doll box fix and radiator regionThanasis Antoniou
Also a smalle fix for debugger (adding new region or adjusting its rectangle)
2019-05-04BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad pathsThanasis Antoniou
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-04BLADERUNNER: Debugger add box fixThanasis Antoniou
2019-05-04BLADERUNNER: fix legend for walkboxes in debuggerThanasis Antoniou
2019-05-03BLADERUNNER: object, item and region commandsantoniou79
New commands to debug bound boxes and properties for obj, items, regions
2019-05-01BLADERUNNER: Debugger command show maze scoreThanasis Antoniou
2019-04-24BLADERUNNER: Debugger command for full VK sessionsThanasis Antoniou
2019-04-21BLADERUNNER: Cleaner output for debugger cmdListThanasis Antoniou
2019-04-20BLADERUNNER: Add list debugger commandThanasis Antoniou
Similar to draw (reuses code) but lists objects in the debugger view
2019-04-17BLADERUNNER: Abstraction from 555 pixel formatPeter Kohaut
Removing hardcoded 555 pixel format to support Android
2019-04-07BLADERUNNER: Fix for AR, CT01 Spinner fly-inThanasis Antoniou
AR01: Fish dealer behavior fix, AR02: music fix, CT01: Spinner may fly in (loop)
2019-03-30BLADERUNNER: Improved for overlay debug commandThanasis Antoniou
Not force loading of all MIX files anymore, and added a catalogue of all VQAs
2019-03-18BLADERUNER: Enhanced overlay debugger commandThanasis Antoniou
It will now load any specified overlay in the scene as long as it is valid
2019-03-17BLADERUNNER: Fixes for Russian versionPeter Kohaut
2019-03-09BLADERUNNER: Subtitles code improvementsThanasis Antoniou
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles
2019-03-04BLADERUNNER: Cleanup of TODO notesPeter Kohaut
2019-02-28BLADERUNNER: Debugger command overlayThanasis Antoniou
List and or play overlay loops that have been loaded for the scene
2019-02-11BLADERUNNER: Improved time managementPeter Kohaut
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved.
2019-02-05BLADERUNNER: Added debugger command "friend"Peter Kohaut
It can be used for querying and changing friendliness between actors.
2019-01-27BLADERUNNER: Police station script fixesPeter Kohaut
2019-01-25BLADERUNNER: Improved debugger's scene commandPeter Kohaut
Added missing CT09 scene name Show scene names for chapter 3 and 5
2019-01-24BLADERUNNER: Fixed fog renderingPeter Kohaut
Fogs were not animated. Clean up of the fog calculation routines.
2019-01-24BLADERUNNER: Splitted debugger draw commandsPeter Kohaut
Debugger overlay is now more configurable Added basic support for fogs
2019-01-19BLADERUNNER: Added "clue" debugger commandPeter Kohaut
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-13BLADERUNNER: Merged chapter & scene debugger commandPeter Kohaut
2018-12-19BLADERUNNER: Actually use normalized chapter number in the 'scene' commandEugene Sandulenko
2018-12-19BLADERUNNER: Implemented sanity checks in the 'scene' debugger commandEugene Sandulenko
2018-12-19BLADERUNNER: Print scene name in 'scene' debug commandEugene Sandulenko
2018-12-19BLADERUNNER: Enhanced 'scene' debugger commandEugene Sandulenko
2018-11-25BLADERUNNER: Add in-game loading screenPeter Kohaut
It is also possible to start new game from it.
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-05-07BLADERUNNER: Implement obstacle polygon mergingThomas Fach-Pedersen
2018-04-02BLADERUNNER: Added 'draw actors' debug command.Eugene Sandulenko
Implemented as a hack on top of 'draw obj' with skipping all other scene objects.
2018-03-29BLADERUNNER: Remove unnecessary returnsEugene Sandulenko
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-17BLADERUNNER: Added combatPeter Kohaut
Math cleanup Fixed obstacle detection