Age | Commit message (Expand) | Author |
2019-01-09 | BLADERUNNER: Fixed scene video resume | Peter Kohaut |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut |
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Hook PoliceMaze to Scene class | Eugene Sandulenko |
2018-03-04 | BLADERUNNER: Add scene resume | Thomas Fach-Pedersen |
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut |
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut |
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut |
2018-01-28 | BLADERUNNER: Fix compilation issues | Peter Kohaut |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut |
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut |
2017-08-26 | BLADERUNNER: Support for AESC | Peter Kohaut |
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut |
2017-08-04 | BLADERUNNER: Add blit and blitToScreen helpers | Thomas Fach-Pedersen |
2017-07-31 | BLADERUNNER: Add Spinner support | Thomas Fach-Pedersen |
2017-07-31 | BLADERUNNER: Move surfaces out of VQA player | Thomas Fach-Pedersen |
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut |
2017-03-20 | BLADERUNNER: added full office leroy ai script | Peter Kohaut |
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles use... | Peter Kohaut |
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut |
2016-09-30 | BLADERUNNER: add support for uncompressed audio, fixed wrong call to gamescri... | Peter Kohaut |
2016-09-29 | BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat structu... | Peter Kohaut |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script metho... | Peter Kohaut |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and effec... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Read set objects and walkboxes | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and us... | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add View matrix loading | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen |