Age | Commit message (Collapse) | Author |
|
|
|
Removed bell on enemy reveal, brought back original special targets
Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
|
|
Mainly PS12. Also added some early info on how maze score works
The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
|
|
Only fixes for rooms PS10, PS11. A few cases may need revising.
There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
|
|
|
|
|
|
Item's angle was not update after chaning "facing".
Police maze targets are now rotated correct way.
Added debug logging for the police maze tracts.
|
|
|
|
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
|
|
|
|
|
|
save methods update
replaced few char* with Common::String
changed few pointers to references
|
|
|
|
|
|
|
|
|