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path: root/engines/bladerunner/script/police_maze.cpp
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2019-10-07BLADERUNNER: Add Further Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-07-17BLADERUNNER: Use unsigned 32bit diff for time durationsThanasis Antoniou
2019-06-26BLADERUNNER: Correct fix for maze target timingsThanasis Antoniou
Still only applies in Hard and Normal mode difficulty
2019-06-26BLADERUNNER: Fix waiting time for targets in MazeThanasis Antoniou
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior.
2019-05-01BLADERUNNER: Debugger command show maze scoreThanasis Antoniou
2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-02-12BLADERUNNER: Removal of memory leaksPeter Kohaut
2018-12-24BLADERUNNER: Fixed item rotationPeter Kohaut
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts.
2018-12-15BLADERUNNER: Added time control and game pausingPeter Kohaut
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-03-29BLADERUNNER: Fix buffer overflow in PoliceMazeEugene Sandulenko
2018-03-25BLADERUNNER: Implement mouse jitterEugene Sandulenko
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-24BLADERUNNER: PoliceMaze fix & constantsPeter Kohaut
2018-03-24BLADERUNNER: Fix PoliceMaze trackEugene Sandulenko
2018-03-24BLADERUNNER: Finished PoliceMaze implementationEugene Sandulenko
2018-03-24BLADERUNNER: Moved PoliceMaze to script/Eugene Sandulenko