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path: root/engines/bladerunner/script/police_maze.cpp
AgeCommit message (Collapse)Author
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-02-12BLADERUNNER: Removal of memory leaksPeter Kohaut
2018-12-24BLADERUNNER: Fixed item rotationPeter Kohaut
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts.
2018-12-15BLADERUNNER: Added time control and game pausingPeter Kohaut
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-03-29BLADERUNNER: Fix buffer overflow in PoliceMazeEugene Sandulenko
2018-03-25BLADERUNNER: Implement mouse jitterEugene Sandulenko
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-24BLADERUNNER: PoliceMaze fix & constantsPeter Kohaut
2018-03-24BLADERUNNER: Fix PoliceMaze trackEugene Sandulenko
2018-03-24BLADERUNNER: Finished PoliceMaze implementationEugene Sandulenko
2018-03-24BLADERUNNER: Moved PoliceMaze to script/Eugene Sandulenko