Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-07 | BLADERUNNER: Add Further Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou | |
2019-06-26 | BLADERUNNER: Correct fix for maze target timings | Thanasis Antoniou | |
Still only applies in Hard and Normal mode difficulty | |||
2019-06-26 | BLADERUNNER: Fix waiting time for targets in Maze | Thanasis Antoniou | |
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior. | |||
2019-05-01 | BLADERUNNER: Debugger command show maze score | Thanasis Antoniou | |
2019-03-23 | BLADERUNNER: Final pass on the maze | Thanasis Antoniou | |
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle. | |||
2019-03-19 | BLADERUNNER: Fixes and cleanup for Police Maze B | Thanasis Antoniou | |
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones. | |||
2019-03-18 | BLADERUNNER: Fixes and cleanup for Police Maze A | Thanasis Antoniou | |
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide. | |||
2019-03-11 | BLADERUNNER: Clean-up of PS10 & PS11 target scripts | Peter Kohaut | |
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
2018-12-24 | BLADERUNNER: Fixed item rotation | Peter Kohaut | |
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-03-29 | BLADERUNNER: Fix buffer overflow in PoliceMaze | Eugene Sandulenko | |
2018-03-25 | BLADERUNNER: Implement mouse jitter | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut | |
2018-03-24 | BLADERUNNER: Fix PoliceMaze track | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Finished PoliceMaze implementation | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko | |