index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
bladerunner
/
script
Age
Commit message (
Expand
)
Author
2019-04-14
BLADERUNNER: Don't restart dialogue with offended Larry
Thanasis Antoniou
2019-04-14
BLADERUNNER: Remove line about Izo being in UG02 CH04
Thanasis Antoniou
2019-04-12
BLADERUNNER: Fix McCoy's fake voice with Dektora
Thanasis Antoniou
2019-04-10
BLADERUNNER: Fix compilation when enabling some macros
Thanasis Antoniou
2019-04-09
BLADERUNNER: Fix Officer Leary crowd interrogation
Thanasis Antoniou
2019-04-08
BLADERUNNER: Reverted animated doors in CT01
Thanasis Antoniou
2019-04-08
BLADERUNNER: Smoother transition in MA04-M05 in Acts 2-3
Thanasis Antoniou
2019-04-07
BLADERUNNER: Fix Gordo overlap with CT01 loopIn
Thanasis Antoniou
2019-04-07
BLADERUNNER: Fix for AR, CT01 Spinner fly-in
Thanasis Antoniou
2019-04-07
BLADERUNNER: Bugfix for Early Q music fadeout
Thanasis Antoniou
2019-04-06
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
Thanasis Antoniou
2019-04-06
BLADERUNNER: Cleanup for looping sounds
Thanasis Antoniou
2019-04-05
BLADERUNNER: Minor fix for Random_Query
Thanasis Antoniou
2019-04-05
BLADERUNNER: SFX named constants and MissSound fix
Thanasis Antoniou
2019-04-04
BLADERUNNER: Support wait for dialogue queues to finish
Thanasis Antoniou
2019-04-03
BLADERUNNER: Fixes for elevator in UG13
Thanasis Antoniou
2019-04-02
BLADERUNNER: Removing looping sounds after Gaff ending
Thanasis Antoniou
2019-04-02
BLADERUNNER: Fix flash back to game between end outtake and credits
Thanasis Antoniou
2019-04-02
BLADERUNNER: Fix for corrupt incomplete autosaves
Thanasis Antoniou
2019-03-31
BLADERUNNER: Fix no music at Dektora dance outtake
Thanasis Antoniou
2019-03-31
BLADERUNNER: Release non-repeated and support queued overlays
Thanasis Antoniou
2019-03-30
BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbus
Thanasis Antoniou
2019-03-28
BLADERUNNER: Moonbus fixes (Izo and Luther)
Thanasis Antoniou
2019-03-27
BLADERUNNER: Fixes for moonbus combat
Thanasis Antoniou
2019-03-27
BLADERUNNER: Fix missing sound effects in some occassions
Thanasis Antoniou
2019-03-26
BLADERUNNER: Fix Dektora showing up dead at moonbus
Thanasis Antoniou
2019-03-26
BLADERUNNER: Resolve dead end state with Zuben
Thanasis Antoniou
2019-03-23
BLADERUNNER: Final pass on the maze
Thanasis Antoniou
2019-03-22
BLADERUNNER: All maze targets normalized
Thanasis Antoniou
2019-03-21
BLADERUNNER: More fixes for the shooting range
Thanasis Antoniou
2019-03-20
BLADERUNNER: Fixes and cleanup for Police Maze C
Thanasis Antoniou
2019-03-19
BLADERUNNER: Fixes and cleanup for Police Maze B
Thanasis Antoniou
2019-03-18
BLADERUNNER: Fixes and cleanup for Police Maze A
Thanasis Antoniou
2019-03-17
BLADERUNNER: Fixes for Russian version
Peter Kohaut
2019-03-11
BLADERUNNER: Clean-up of PS13 target scripts
Peter Kohaut
2019-03-11
BLADERUNNER: Better formatting for police targets instructions
Peter Kohaut
2019-03-11
BLADERUNNER: Clean-up of PS12 target scripts
Peter Kohaut
2019-03-11
BLADERUNNER: Clean-up of PS10 & PS11 target scripts
Peter Kohaut
2019-03-10
BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
Thanasis Antoniou
2019-03-06
BLADERUNNER: Fixed panning of speech
Peter Kohaut
2019-03-04
BLADERUNNER: Cleanup of TODO notes
Peter Kohaut
2019-03-04
BLADERUNNER: retirement bounty exploit fix
Thanasis Antoniou
2019-03-04
BLADERUNNER: Add Zuben's death rattle
Thanasis Antoniou
2019-03-01
BLADERUNNER: Sadik dead end fix (BB09 kill)
Thanasis Antoniou
2019-02-28
BLADERUNNER: A better fix for Sebastian's doll
Thanasis Antoniou
2019-02-26
BLADERUNNER: Fix for Sebastian's doll in BB06
Thanasis Antoniou
2019-02-24
BLADERUNNER: Small clean-up of macros
Peter Kohaut
2019-02-24
BLADERUNNER: Fix Moraji death screams and Grayford bug
Thanasis Antoniou
2019-02-23
BLADERUNNER: CT01 fixed interaction with Gordo
Thanasis Antoniou
2019-02-23
BLADERUNNER: Cleanup of Zuben script
Peter Kohaut
[next]