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path: root/engines/bladerunner/set.cpp
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2019-10-24BLADERUNNER: Minor comments update and spelling correctionThanasis Antoniou
2019-09-15BLADERUNNER: Fix map glitches and teleport in BB09Thanasis Antoniou
2019-09-09BLADERUNNER: Fix CT02 map obstacles glitchesThanasis Antoniou
2019-08-17BLADERUNNER: Remove aux (added) L.MOUSE2 objectantoniou79
2019-08-17BLADERUNNER: Merge code for clues in PS07 original/cut versionsantoniou79
2019-08-16BLADERUNNER: Restored buzzer to annoy Dino (WIP)antoniou79
2019-06-26BLADERUNNER: Fix obstacle map in CT04Thanasis Antoniou
Prevent transient from walking through scenery alongside the right wall
2019-06-01BLADERUNNER: Fix paths and map glitched in NR05Thanasis Antoniou
McCoy should no longer teleport (occasionally) whne going to NR08
2019-06-01BLADERUNNER: Broaden path to Runciter desk RC02Thanasis Antoniou
2019-06-01BLADERUNNER: Remove awry clickables from BB01, CT12, CT01Thanasis Antoniou
2019-05-29BLADERUNNER: UG08 and HF06 map glitch fixesThanasis Antoniou
2019-05-25BLADERUNNER: Fix path glitches in UG18 and UG13Thanasis Antoniou
2019-05-23BLADERUNNER: Fix NR11 pathfindingThanasis Antoniou
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths
2019-05-13BLADERUNNER: Fixes for PS05Thanasis Antoniou
Pathfinding and spawn points fixes
2019-05-04BLADERUNNER: Fix clickbox basket, fire ext PS05Thanasis Antoniou
2019-05-04BLADERUNNER: Fix clickbox for chess and boiler BB51Thanasis Antoniou
2019-05-04BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad pathsThanasis Antoniou
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-04-07BLADERUNNER: Bugfix for Early Q music fadeoutThanasis Antoniou
And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h
2019-02-28BLADERUNNER: Improvement on overrideSceneObjectInfoThanasis Antoniou
No longer need to have sceneId as an argument. Restored original signature of Set::addObjectsToScene()
2019-02-28BLADERUNNER: A better fix for Sebastian's dollThanasis Antoniou
Use just the existing box 31. Implement a way to override object placement. Remove the item 77 (Holden's badge) completely.
2019-02-23BLADERUNNER: Fixed CppCheck warningsPeter Kohaut
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
2019-02-08BLADERUNNER: Removed unnecessary debugging codePeter Kohaut
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-24BLADERUNNER: Save game methodsThomas Fach-Pedersen
2018-02-18BLADERUNNER: Support for runningPeter Kohaut
Fixed Runciter idle state Fixed movement track delay Basic combat support
2018-01-28BLADERUNNER: Added basic KIA interfacePeter Kohaut
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
2017-04-01BLADERUNNER: improvements to the walking codePeter Kohaut
path finding is still missing video player has audio preloading small fixes
2016-10-04BLADERUNNER: trying to figure out walking, added structures for obstacles ↵Peter Kohaut
used for pathfinding, fixed bug in searching for walkboxes
2016-09-29BLADERUNNER: fixed exit selection, added footstep sounds, added some ↵Peter Kohaut
debugging display (scene objects, regions, exits, walkboxes, lights?)
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵Peter Kohaut
completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: added implementation of more script methods added combat ↵Peter Kohaut
structure (maybe it combat mode??)
2016-09-29BLADERUNNER: still adding structures... and implementing some of script ↵Peter Kohaut
methods...
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and ↵Peter Kohaut
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile...
2016-09-29BLADERUNNER: Read set objects and walkboxesThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add basic Scene, Set, and Script support.Thomas Fach-Pedersen