Age | Commit message (Expand) | Author |
2019-10-13 | BLADERUNNER: Group shapes loading | Peter Kohaut |
2019-10-03 | BLADERUNNER: Remove use of C99 math functions | Cameron Cawley |
2019-09-12 | BLADERUNNER: Remove use of unaligned memory access (#1839) | Cameron Cawley |
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut |
2019-07-28 | BLADERUNNER: prevent seg fault in ESPER | Thanasis Antoniou |
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut |
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut |
2019-02-10 | BLADERUNNER: Added shorty mode | Peter Kohaut |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut |
2018-11-18 | BLADERUNNER: Fixed perspective slice rendering | Peter Kohaut |
2018-08-26 | BLADERUNNER: Remove use of C99 math | Colin Snover |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut |
2018-03-11 | BLADERUNNER: Added shadows | Peter Kohaut |
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut |
2018-02-11 | BLADERUNNER: VK small fixes | Peter Kohaut |
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut |
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut |
2017-08-26 | BLADERUNNER: Support for AESC | Peter Kohaut |
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut |
2016-10-22 | BLADERUNNER: Fix uninitialized variable accesses | Thomas Fach-Pedersen |
2016-10-15 | BLADERUNNER: Fix compilation on older gcc | Eugene Sandulenko |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut |
2016-10-09 | BLADERUNNER: fixed speed of pickup effect | Peter Kohaut |
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut |
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko |
2016-09-29 | BLADERUNNER: fixed current frame selection for lights | Peter Kohaut |
2016-09-29 | BLADERUNNER: fixed lightning | Peter Kohaut |
2016-09-29 | BLADERUNNER: added rendering support for lighting and effects, but its not wo... | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat structu... | Peter Kohaut |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script metho... | Peter Kohaut |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and effec... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and us... | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: First pass at slice animation renderer | Thomas Fach-Pedersen |