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path: root/engines/cge/cge.cpp
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2011-07-16CGE: Cleaned up room preview handling code and fixed memory leakPaul Gilbert
2011-07-15CGE: Bugfixes for loading the room preview shapes listPaul Gilbert
2011-07-15CGE: Fix some errors in the pathfinder setupPaul Gilbert
2011-07-13CGE: Split pathfinding related code into walk.cppPaul Gilbert
2011-07-13CGE: Fixed initialising of _shadow that was crashing the intro sequencePaul Gilbert
2011-07-12CGE: Fixed several memory leaks of main objectsPaul Gilbert
2011-07-10CGE: A few more fixes for memory leaks identified by ValgrindPaul Gilbert
2011-07-10CGE: Fixed more free/delete[] mismatches identified by ValgrindPaul Gilbert
2011-07-10CGE: Created PocLight class to encapsulate the LI sprite arrayPaul Gilbert
2011-07-10CGE: Create Spike class to encapsulate the SP spite arrayPaul Gilbert
2011-07-10CGE: Created a CavLight class to encapsulate the PR sprite arrayPaul Gilbert
2011-07-10CGE: Mouse MC sprite array into the Mouse classPaul Gilbert
2011-07-10CGE: Created a HorizLine stub class to hold the HL sprite arrayPaul Gilbert
2011-07-10CGE: Moved MB sprite array into Square classPaul Gilbert
2011-07-10CGE: Implemented code for saving games, removing the need for the SavTab arrayPaul Gilbert
2011-07-08CGE: Rename Mouse classStrangerke
2011-07-07CGE: Remove "bitmaps" filesStrangerke
2011-07-07CGE: Some cleanup: Move some static functions to CGEEngine, remove ↵Strangerke
parameters to GetText, rename members of SavTab
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to ↵Strangerke
CGEEngine.
2011-07-05CGE: Rearrange engine setup so sprite arrays are setup before they're neededPaul Gilbert
2011-07-05CGE: _hero isn't meant to be instantiated during the engine setupPaul Gilbert
2011-07-05CGE: Implement random number sourcePaul Gilbert
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03CGE: Some more renaming (WIP)Strangerke
2011-07-03CGE: Fix some memory leaksPaul Gilbert
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-02CGE: Graceful exit rather than an errorPaul Gilbert
2011-07-02CGE: Created an EventManager class and hooked it up to the Keyboard classPaul Gilbert
2011-07-02CGE: Changed MOUSE class from using static fields to an instantiated classPaul Gilbert
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-01CGE: Fix initialisation of the MOUSE classPaul Gilbert
2011-06-30CGE: Some more renaming (wip)Strangerke
2011-06-29CGE: Some more renaming (wip)Strangerke
2011-06-29CGE: Cleanup : Start renaming. Add BMPLoad() functionStrangerke
2011-06-28CGE: Fix initialisation of the TALK classPaul Gilbert
2011-06-27Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into cgePaul Gilbert
Conflicts: engines/cge/cge_main.cpp engines/cge/general.cpp engines/cge/snail.cpp engines/cge/vga13h.cpp
2011-06-27CGE: Beginnings of work on graphics supportPaul Gilbert
2011-06-27CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in ↵Strangerke
several classes in order to do so.
2011-06-26CGE: Implemented basic file access functionalityPaul Gilbert
2011-06-22CGE: suppress a couple of static, add ProgName and MergeExtStrangerke
2011-06-21CGE: ScummVM no longer crashes instantlyStrangerke
2011-06-20CGE: Remove some staticsStrangerke
2011-06-20CGE: Remove static parts of HEARTStrangerke
2011-06-19CGE: Get rid of some static initializingeriktorbjorn
ScummVM itself (not the engine; I haven't tried that) now starts without crashing. It exits immediately, but as far as I can tell it does not crash. It still produces lots of Valgrind warnings, though...
2011-06-13CGE: Format codeStrangerke
2011-06-09CGE: Add several sources based on headersStrangerke
2011-09-10CGE: Add minimal engine and detectionStrangerke