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path: root/engines/cge/cge_main.cpp
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2012-03-28CGE: Close memory leak in savegame loading.D G Turner
2012-03-28CGE: Close memory leak in savegame thumbnail loading.D G Turner
2011-12-07CGE: Fix issue with music not stopping when reloading gameThierry Crozat
If you turn off the music and then save a game, then turn on the music again and then load the saved game, the music from the scene continue to play despite the _music flag being false. So the first time you click on the music on/off button the music restart and only the second time does it stop. This fixes the bug by stoping the music before reloading a game.
2011-12-03CGE: Fix an assert in introStrangerke
2011-12-03CGE: Soltys - Fix initialization of a couple of bool variablesStrangerke
2011-12-03CGE: Soltys - Fix for bug #3448836 (losing scene number display after ↵Strangerke
loading and changing scene)
2011-11-30CGE: Only skips animations when pressing ESC.Strangerke
This should allow tsoliman to see the end of the intro
2011-11-30CGE: Simplify keyboard handlingStrangerke
2011-11-29CGE: Remove key sound in System::touch().Strangerke
ALTering dice no longer is no longer noisy
2011-11-27CGE: Better fix for restoring savegames when a cut-scene is activePaul Gilbert
2011-11-16CGE: Add RTL, hook Main Menu to right click on audio buttonStrangerke
2011-11-14CGE: Rename a structure member using double-underscore (reserved)Strangerke
Also removed a useless comment
2011-11-13CGE: Remove some useless constantsStrangerke
2011-11-09CGE: Properly stop player moving when saving or restoringPaul Gilbert
2011-11-03CGE: Fix warningEugene Sandulenko
2011-10-22CGE: Add some doxygen commentsStrangerke
2011-09-18CGE: Rename Snail into CommandHandler, plus some associated renamingsStrangerke
2011-09-17CGE: Fix a potential bug in insertCommand(), some renamingStrangerke
2011-09-17CGE: Remove a use reference to g_engineStrangerke
Thanks fuzzie for mentioning it
2011-09-17CGE: Move _talk and _text to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: some more cleanupStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Move 4 global to CGEEngineStrangerke
2011-09-16CGE: Move _vga to CGEEngineStrangerke
2011-09-16CGE: Get rid of some more global functions and static membersStrangerke
2011-09-16CGE: move two global functions to VgaStrangerke
2011-09-16CGE: Move two globals functions to CGEEngineStrangerke
2011-09-15CGE: Transform some static and globals into class membersStrangerke
2011-09-14CGE: Rename cave into sceneStrangerke
2011-09-14CGE: Remove useless functionStrangerke
2011-09-14CGE: Rewrite fileIOStrangerke
2011-09-13CGE: Remove dead code reported by clang++Strangerke
Thanks LordHoto and salty-horse for reporting the problem
2011-09-13CGE: Remove IoBuf and CFileStrangerke
2011-09-11CGE: Remove some more VFilesStrangerke
2011-09-11CGE: Use EncryptedStream in Text: rewrite caching, remove some methods.Strangerke
2011-09-09CGE: Remove Dat classStrangerke
2011-09-09CGE: Remove some static variables from fileIOStrangerke
2011-09-07CGE: Clean up and split snBarrier(), remove progName()Strangerke
2011-09-07CGE: Remove wtom()Strangerke
2011-09-06CGE: Replace Hxy by Common::PointStrangerke
2011-09-06CGE: Cleanup: remove residuals of the demo codeStrangerke
Thanks to fingolfin and LordHoto for pointing it out
2011-09-06CGE: Take into account some of LordHoto's commentsStrangerke
2011-09-06CGE: Remove various defines and functions from "general"Strangerke
Those were already present in ScummVM (thanks Fingolfin for point out)
2011-09-05CGE: Replace Couple by Common::Point (thanks Fingolfin for pointing that out)Strangerke
2011-09-04CGE: Remove two useless callback typesStrangerke
2011-09-01CGE: Fix thumbnails display when a game is loaded.Strangerke
2011-08-29CGE: Remove code related to demos, and tag demos as unsupportedStrangerke
2011-08-28CGE: Fix ending animation - Game is now completableStrangerke
2011-08-28CGE: Fix glitch in previous commitStrangerke