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path: root/engines/cge/cge_main.cpp
AgeCommit message (Expand)Author
2011-07-13CGE: Fixed initialising of _shadow that was crashing the intro sequencePaul Gilbert
2011-07-13CGE: Rename some constantsStrangerke
2011-07-13CGE: add a new SNPOST to fix the function pointer issueStrangerke
2011-07-12CGE: Fixed a previously commented adding of mouse object to show queuePaul Gilbert
2011-07-12CGE: More bugfixes for memory leaksPaul Gilbert
2011-07-12CGE: Fixed several memory leaks of main objectsPaul Gilbert
2011-07-12CGE: Converted SprExt::_Seq to use dynamically allocated dataPaul Gilbert
2011-07-11CGE: Reverted last commit due to extra memory leaksPaul Gilbert
2011-07-11CGE: Standardised Sprite::seq on always allocating/freeing dataPaul Gilbert
2011-07-10CGE: Fix cursor to show on-screen once the game startsPaul Gilbert
2011-07-10CGE: More fixes for free/delete[] mismatchesPaul Gilbert
2011-07-10CGE: Fix several allocation mismatches and Valgrind issuesPaul Gilbert
2011-07-10CGE: Added extra event processing call to fix non-responsiveness when running...Paul Gilbert
2011-07-10CGE: Removed the definition of the now unused SavTab structurePaul Gilbert
2011-07-10CGE: Created PocLight class to encapsulate the LI sprite arrayPaul Gilbert
2011-07-10CGE: Create Spike class to encapsulate the SP spite arrayPaul Gilbert
2011-07-10CGE: Created a CavLight class to encapsulate the PR sprite arrayPaul Gilbert
2011-07-10CGE: Mouse MC sprite array into the Mouse classPaul Gilbert
2011-07-10CGE: Created a HorizLine stub class to hold the HL sprite arrayPaul Gilbert
2011-07-10CGE: Moved MB sprite array into Square classPaul Gilbert
2011-07-10CGE: Implemented code for saving games, removing the need for the SavTab arrayPaul Gilbert
2011-07-08CGE: Rename Mouse classStrangerke
2011-07-07CGE: Remove unused variableeriktorbjorn
2011-07-07CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters...Strangerke
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to CGEE...Strangerke
2011-07-05CGE: Minor bugfixes for game loadingPaul Gilbert
2011-07-05CGE: Converted loadGame to use the ScummVM serialiserPaul Gilbert
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03CGE: Compilation fix after mergePaul Gilbert
2011-07-03CGE: Implemented code for game tickPaul Gilbert
2011-07-03CGE: Some more renaming (WIP)Strangerke
2011-07-03CGE: Fix GCC compiler warningsPaul Gilbert
2011-07-03CGE: Removed C standard library includesPaul Gilbert
2011-07-03CGE: Removed code for boot sector based copy protection checkPaul Gilbert
2011-07-02CGE: Simplify error() callseriktorbjorn
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-02CGE: Graceful exit rather than an errorPaul Gilbert
2011-07-02CGE: Fix naming of touch() virtual methods, and fixed keyboard handlingPaul Gilbert
2011-07-02CGE: Created an EventManager class and hooked it up to the Keyboard classPaul Gilbert
2011-07-02CGE: Changed MOUSE class from using static fields to an instantiated classPaul Gilbert
2011-07-02CGE: Merged mouse.* and keybd.* files to centralise event handlingPaul Gilbert
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-01CGE: Some more renaming (wip)Strangerke
2011-06-30CGE: Some more renaming (wip)Strangerke
2011-06-29CGE: Some more renaming (wip)Strangerke
2011-06-29CGE: Misc cleanup (provided by Digitall)Strangerke
2011-06-29CGE: Removed Mouse from VGA::ShowQ to prevent crashes in the movie playerPaul Gilbert
2011-06-29CGE: Cleanup : Start renaming. Add BMPLoad() functionStrangerke
2011-06-28CGE: Fix SVG0FILE define to point to INI_FILE classPaul Gilbert