Age | Commit message (Expand) | Author |
2018-05-05 | CGE2: Add play time metadata to savegames | Adrian Frühwirth |
2018-05-01 | CGE2: Push down the AD includes | Bastien Bouclet |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko |
2014-10-28 | CGE2: Remove trailing whitespace | Filippos Karapetis |
2014-09-28 | CGE2: Remove unused constants | Strangerke |
2014-09-07 | CGE2: Refactor _startupMode. | unknown |
2014-09-07 | Revert "CGE2: Make the intro skippable." | Peter Bozsó |
2014-09-06 | CGE2: Make the intro skippable. | Peter Bozsó |
2014-08-13 | CGE2: Add checkMute(). | uruk |
2014-08-13 | CGE2: Rework sound system. | uruk |
2014-08-13 | CGE2: Fix initVolumeSwitch(). | uruk |
2014-08-11 | CGE2: Get rid of detection.h, move things to detection.cpp. | uruk |
2014-08-03 | CGE2: Rework the handling of the sound buttons on the toolbar. | uruk |
2014-08-03 | CGE2: Rearrange content of saveload.cpp and cge2.h a bit. | uruk |
2014-08-03 | CGE2: Add autosave functionality. | uruk |
2014-08-01 | CGE2: Some cosmetic changes | Strangerke |
2014-07-29 | CGE2: Fix initialization of volume switches. | uruk |
2014-07-29 | CGE2: Move ColorBank and kColorNum to one place. | uruk |
2014-07-29 | CGE2: Get rid of sndSetVolume() and connected code. | uruk |
2014-07-29 | CGE2: Get rid of kExitOkText. | uruk |
2014-07-29 | CGE2: Get rid of kCrackedText. | uruk |
2014-07-29 | CGE2: Implement snFlash(). | uruk |
2014-07-29 | CGE2: Get rid of _flag. | uruk |
2014-07-28 | CGE2: Remove commas at the end of enumerator lists. | uruk |
2014-07-26 | CGE2: Implement debug console and add a debug channel for opcodes. | uruk |
2014-07-25 | CGE2: More refactoring in cge2.h and cge2.cpp. | uruk |
2014-07-25 | CGE2: Rearrange things a bit in cge2.h. | uruk |
2014-07-25 | CGE2: Now refactor optionTouch() the right way. | uruk |
2014-07-25 | CGE2: Get rid of unnecessary variables. | uruk |
2014-07-25 | CGE2: Implement the sfx volume button on the toolbar. | uruk |
2014-07-25 | CGE2: Implement the music volume button on the toolbar. | uruk |
2014-07-25 | CGE2: Rename kSoundSwtichRate to kVolumeSwitchRate. | uruk |
2014-07-25 | CGE2: Fix initialization of sound switches on the toolbar. | uruk |
2014-07-24 | CGE2: Remove kCmdDim and kCmdStep and connected code. | uruk |
2014-07-24 | CGE2: Remove handling of unused opcodes. | uruk |
2014-07-24 | CGE2: Implement snTrans() and snPort(). | uruk |
2014-07-24 | CGE2: Distinguish SFX from speech when playing sounds. | uruk |
2014-07-24 | CGE2: Implement checkSaySwitch() and add/fix connected code. | uruk |
2014-07-24 | CGE2: Set speech only/text only/both modes according to Launcher options. | uruk |
2014-07-23 | CGE2: Increase readability of code connected to music switch. | uruk |
2014-07-23 | CGE2: Keep music setting in sync with the Launcher. | uruk |
2014-07-23 | CGE2: Add and implement checkSounds() and checkMusicSwitch(). | uruk |
2014-07-22 | CGE2: Reimplement checkSaySwitch(). | uruk |
2014-07-22 | CGE2: Rename _commandStat to _soundStat. | uruk |
2014-07-21 | CGE2: Rework loading of sprites from file. | uruk |
2014-07-17 | CGE2: Get rid of _sprite. | uruk |
2014-07-15 | CGE2: Implement snRoom(). | uruk |
2014-07-15 | CGE2: Get rid of _mode. | uruk |
2014-07-09 | CGE2: Implement switchVox() and switchCap(). | uruk |