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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge2
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cge2.h
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Author
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2014-10-28
CGE2: Remove trailing whitespace
Filippos Karapetis
2014-09-28
CGE2: Remove unused constants
Strangerke
2014-09-07
CGE2: Refactor _startupMode.
unknown
2014-09-07
Revert "CGE2: Make the intro skippable."
Peter Bozsó
2014-09-06
CGE2: Make the intro skippable.
Peter Bozsó
2014-08-13
CGE2: Add checkMute().
uruk
2014-08-13
CGE2: Rework sound system.
uruk
2014-08-13
CGE2: Fix initVolumeSwitch().
uruk
2014-08-11
CGE2: Get rid of detection.h, move things to detection.cpp.
uruk
2014-08-03
CGE2: Rework the handling of the sound buttons on the toolbar.
uruk
2014-08-03
CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
uruk
2014-08-03
CGE2: Add autosave functionality.
uruk
2014-08-01
CGE2: Some cosmetic changes
Strangerke
2014-07-29
CGE2: Fix initialization of volume switches.
uruk
2014-07-29
CGE2: Move ColorBank and kColorNum to one place.
uruk
2014-07-29
CGE2: Get rid of sndSetVolume() and connected code.
uruk
2014-07-29
CGE2: Get rid of kExitOkText.
uruk
2014-07-29
CGE2: Get rid of kCrackedText.
uruk
2014-07-29
CGE2: Implement snFlash().
uruk
2014-07-29
CGE2: Get rid of _flag.
uruk
2014-07-28
CGE2: Remove commas at the end of enumerator lists.
uruk
2014-07-26
CGE2: Implement debug console and add a debug channel for opcodes.
uruk
2014-07-25
CGE2: More refactoring in cge2.h and cge2.cpp.
uruk
2014-07-25
CGE2: Rearrange things a bit in cge2.h.
uruk
2014-07-25
CGE2: Now refactor optionTouch() the right way.
uruk
2014-07-25
CGE2: Get rid of unnecessary variables.
uruk
2014-07-25
CGE2: Implement the sfx volume button on the toolbar.
uruk
2014-07-25
CGE2: Implement the music volume button on the toolbar.
uruk
2014-07-25
CGE2: Rename kSoundSwtichRate to kVolumeSwitchRate.
uruk
2014-07-25
CGE2: Fix initialization of sound switches on the toolbar.
uruk
2014-07-24
CGE2: Remove kCmdDim and kCmdStep and connected code.
uruk
2014-07-24
CGE2: Remove handling of unused opcodes.
uruk
2014-07-24
CGE2: Implement snTrans() and snPort().
uruk
2014-07-24
CGE2: Distinguish SFX from speech when playing sounds.
uruk
2014-07-24
CGE2: Implement checkSaySwitch() and add/fix connected code.
uruk
2014-07-24
CGE2: Set speech only/text only/both modes according to Launcher options.
uruk
2014-07-23
CGE2: Increase readability of code connected to music switch.
uruk
2014-07-23
CGE2: Keep music setting in sync with the Launcher.
uruk
2014-07-23
CGE2: Add and implement checkSounds() and checkMusicSwitch().
uruk
2014-07-22
CGE2: Reimplement checkSaySwitch().
uruk
2014-07-22
CGE2: Rename _commandStat to _soundStat.
uruk
2014-07-21
CGE2: Rework loading of sprites from file.
uruk
2014-07-17
CGE2: Get rid of _sprite.
uruk
2014-07-15
CGE2: Implement snRoom().
uruk
2014-07-15
CGE2: Get rid of _mode.
uruk
2014-07-09
CGE2: Implement switchVox() and switchCap().
uruk
2014-07-04
CGE2: Implement loading from the Launcher.
uruk
2014-07-04
CGE2: Fully implement the save/load system.
uruk
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