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path: root/engines/cge2/cge2.h
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2014-07-29CGE2: Implement snFlash().uruk
2014-07-29CGE2: Get rid of _flag.uruk
2014-07-28CGE2: Remove commas at the end of enumerator lists.uruk
2014-07-26CGE2: Implement debug console and add a debug channel for opcodes.uruk
2014-07-25CGE2: More refactoring in cge2.h and cge2.cpp.uruk
2014-07-25CGE2: Rearrange things a bit in cge2.h.uruk
2014-07-25CGE2: Now refactor optionTouch() the right way.uruk
2014-07-25CGE2: Get rid of unnecessary variables.uruk
2014-07-25CGE2: Implement the sfx volume button on the toolbar.uruk
2014-07-25CGE2: Implement the music volume button on the toolbar.uruk
2014-07-25CGE2: Rename kSoundSwtichRate to kVolumeSwitchRate.uruk
2014-07-25CGE2: Fix initialization of sound switches on the toolbar.uruk
2014-07-24CGE2: Remove kCmdDim and kCmdStep and connected code.uruk
2014-07-24CGE2: Remove handling of unused opcodes.uruk
2014-07-24CGE2: Implement snTrans() and snPort().uruk
2014-07-24CGE2: Distinguish SFX from speech when playing sounds.uruk
2014-07-24CGE2: Implement checkSaySwitch() and add/fix connected code.uruk
2014-07-24CGE2: Set speech only/text only/both modes according to Launcher options.uruk
2014-07-23CGE2: Increase readability of code connected to music switch.uruk
2014-07-23CGE2: Keep music setting in sync with the Launcher.uruk
2014-07-23CGE2: Add and implement checkSounds() and checkMusicSwitch().uruk
2014-07-22CGE2: Reimplement checkSaySwitch().uruk
2014-07-22CGE2: Rename _commandStat to _soundStat.uruk
2014-07-21CGE2: Rework loading of sprites from file.uruk
2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-15CGE2: Implement snRoom().uruk
2014-07-15CGE2: Get rid of _mode.uruk
2014-07-09CGE2: Implement switchVox() and switchCap().uruk
2014-07-04CGE2: Implement loading from the Launcher.uruk
2014-07-04CGE2: Fully implement the save/load system.uruk
2014-07-04CGE2: Rename saveHeroPos() to storeHeroPos().uruk
2014-07-04CGE2: Partially working save/load system.uruk
2014-07-04CGE2: Add, implement and use saveHeroPos().uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
2014-06-23CGE2: Implement busy() and revise connected parts of the engine.uruk
2014-06-22CGE2: Implement snSwap().uruk
2014-06-21CGE2: Implement "quit menu".uruk
2014-06-19CGE2: Implement optionTouch().uruk
2014-06-19CGE2: Implement snMouse().uruk
2014-06-19CGE2: Implement showing the selected item in the inventory.uruk
2014-06-19CGE2: Implement inf().uruk
2014-06-18CGE2: Implement offUse().uruk
2014-06-17CGE2: Implement switching between scenes.uruk
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-15CGE2: Fix coordinates of mouse handling.uruk
2014-06-15CGE2: Rework EventManager::handleEvents().uruk
2014-06-13CGE2: Implement snCover and snUncover.uruk
2014-06-12CGE2: Implement FXP code. Still WIP, loadTab to be fixedStrangerke
2014-06-10CGE2: Implement display of speech bubbles.uruk
2014-06-10CGE2: Move kLineMax to cge2.h.uruk