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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge2
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cge2.h
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Author
2014-07-29
CGE2: Implement snFlash().
uruk
2014-07-29
CGE2: Get rid of _flag.
uruk
2014-07-28
CGE2: Remove commas at the end of enumerator lists.
uruk
2014-07-26
CGE2: Implement debug console and add a debug channel for opcodes.
uruk
2014-07-25
CGE2: More refactoring in cge2.h and cge2.cpp.
uruk
2014-07-25
CGE2: Rearrange things a bit in cge2.h.
uruk
2014-07-25
CGE2: Now refactor optionTouch() the right way.
uruk
2014-07-25
CGE2: Get rid of unnecessary variables.
uruk
2014-07-25
CGE2: Implement the sfx volume button on the toolbar.
uruk
2014-07-25
CGE2: Implement the music volume button on the toolbar.
uruk
2014-07-25
CGE2: Rename kSoundSwtichRate to kVolumeSwitchRate.
uruk
2014-07-25
CGE2: Fix initialization of sound switches on the toolbar.
uruk
2014-07-24
CGE2: Remove kCmdDim and kCmdStep and connected code.
uruk
2014-07-24
CGE2: Remove handling of unused opcodes.
uruk
2014-07-24
CGE2: Implement snTrans() and snPort().
uruk
2014-07-24
CGE2: Distinguish SFX from speech when playing sounds.
uruk
2014-07-24
CGE2: Implement checkSaySwitch() and add/fix connected code.
uruk
2014-07-24
CGE2: Set speech only/text only/both modes according to Launcher options.
uruk
2014-07-23
CGE2: Increase readability of code connected to music switch.
uruk
2014-07-23
CGE2: Keep music setting in sync with the Launcher.
uruk
2014-07-23
CGE2: Add and implement checkSounds() and checkMusicSwitch().
uruk
2014-07-22
CGE2: Reimplement checkSaySwitch().
uruk
2014-07-22
CGE2: Rename _commandStat to _soundStat.
uruk
2014-07-21
CGE2: Rework loading of sprites from file.
uruk
2014-07-17
CGE2: Get rid of _sprite.
uruk
2014-07-15
CGE2: Implement snRoom().
uruk
2014-07-15
CGE2: Get rid of _mode.
uruk
2014-07-09
CGE2: Implement switchVox() and switchCap().
uruk
2014-07-04
CGE2: Implement loading from the Launcher.
uruk
2014-07-04
CGE2: Fully implement the save/load system.
uruk
2014-07-04
CGE2: Rename saveHeroPos() to storeHeroPos().
uruk
2014-07-04
CGE2: Partially working save/load system.
uruk
2014-07-04
CGE2: Add, implement and use saveHeroPos().
uruk
2014-06-29
CGE2: Add skeleton for save/load system.
uruk
2014-06-23
CGE2: Implement busy() and revise connected parts of the engine.
uruk
2014-06-22
CGE2: Implement snSwap().
uruk
2014-06-21
CGE2: Implement "quit menu".
uruk
2014-06-19
CGE2: Implement optionTouch().
uruk
2014-06-19
CGE2: Implement snMouse().
uruk
2014-06-19
CGE2: Implement showing the selected item in the inventory.
uruk
2014-06-19
CGE2: Implement inf().
uruk
2014-06-18
CGE2: Implement offUse().
uruk
2014-06-17
CGE2: Implement switching between scenes.
uruk
2014-06-15
CGE2: Rename caves to scenes.
uruk
2014-06-15
CGE2: Fix coordinates of mouse handling.
uruk
2014-06-15
CGE2: Rework EventManager::handleEvents().
uruk
2014-06-13
CGE2: Implement snCover and snUncover.
uruk
2014-06-12
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
Strangerke
2014-06-10
CGE2: Implement display of speech bubbles.
uruk
2014-06-10
CGE2: Move kLineMax to cge2.h.
uruk
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