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path: root/engines/cge2/cge2_main.cpp
AgeCommit message (Expand)Author
2014-08-03CGE2: Properly fade out if the player exits during the intro too.uruk
2014-08-03CGE2: Rework the handling of the sound buttons on the toolbar.uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-08-03CGE2: Remove #if 0-s.uruk
2014-08-03CGE2: Add autosave functionality.uruk
2014-08-03CGE2: Add RTL support.uruk
2014-08-03CGE2: Start removing the checks on the return value of newStrangerke
2014-08-02CGE2: Update the comment about another non-fixable workaroundStrangerke
2014-08-01CGE2: Some cosmetic changesStrangerke
2014-07-30CGE2: Comment out delay in the splash screen during testing.uruk
2014-07-30CGE2: Rearrange showTitle() and add some delay to the display.uruk
2014-07-30CGE2: Disable checking the sound options while the intro animation is running.uruk
2014-07-29CGE2: Remove not useful comment from switchScene().uruk
2014-07-29CGE2: Get rid of _flag.uruk
2014-07-29CGE2: Fix graphic glitch at closing the game.uruk
2014-07-28CGE2: Repair loading from savestate.uruk
2014-07-25CGE2: Implement the music volume button on the toolbar.uruk
2014-07-25CGE2: Rework loadUser().uruk
2014-07-24CGE2: Repair/rename checkSoundHandle().uruk
2014-07-23CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.uruk
2014-07-23CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.uruk
2014-07-23CGE2: Increase readability of code connected to music switch.uruk
2014-07-23CGE2: Keep music setting in sync with the Launcher.uruk
2014-07-23CGE2: Add MidiPlayer::syncVolume() call to checkSounds().uruk
2014-07-23CGE2: Updgrade checkSaySwitch().uruk
2014-07-23CGE2: Add and implement checkSounds() and checkMusicSwitch().uruk
2014-07-23CGE2: Use nullptr instead of NULL in switchColorMode().uruk
2014-07-23CGE2: Implement switchMusic():uruk
2014-07-22CGE2: Reimplement checkSaySwitch().uruk
2014-07-22CGE2: Change call order of checkSoundHandle().uruk
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-22CGE2: Rename _commandStat to _soundStat.uruk
2014-07-21CGE2: Rework loading of sprites from file.uruk
2014-07-18CGE2: Silence GCC warnings.uruk
2014-07-17CGE2: Use locate instead() of take() in CGE2Eninge::locate().uruk
2014-07-17CGE2: Use locate() instead of take() where possible.uruk
2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-15CGE2: Fix the intro animation.uruk
2014-07-15CGE2: Get rid of _mode.uruk
2014-07-15CGE2: Remove unnecessary comment from sceneUp().uruk
2014-07-14CGE2: Unstub showTitle().uruk
2014-07-14CGE2: Unstub movie().uruk
2014-07-09CGE2: Remove unnecessary stub from loadHeroes().uruk
2014-07-09CGE2: Remove unused local variable from loadScript().uruk
2014-07-09CGE2: Remove unnecessary stub from cge2_main().uruk
2014-07-09CGE2: Implement Sound::open(), add stub for checkSaySwitch().uruk
2014-07-09CGE2: Rework number().uruk
2014-07-09CGE2: Implement switchVox() and switchCap().uruk
2014-07-09CGE2: Implement switchColorMode().uruk
2014-07-08CGE2: Rework CGE2Engine::locate().uruk