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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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cge2_main.cpp
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Author
2014-06-29
CGE2: Call loadPos() from loadHero() instead of loadUser().
uruk
2014-06-29
CGE2: Add skeleton for save/load system.
uruk
2014-06-26
CGE2: Hopefully fix compilation for GCC
Strangerke
2014-06-24
CGE2: Implement a couple of stubs
Strangerke
2014-06-23
CGE2: Add a big hack to work around the coordinates issue
Strangerke
2014-06-23
CGE2: Fix releasePocket().
uruk
2014-06-23
CGE2: Implement busy() and revise connected parts of the engine.
uruk
2014-06-21
CGE2: Implement "quit menu".
uruk
2014-06-19
CGE2: Implement optionTouch().
uruk
2014-06-19
CGE2: Implement showing the selected item in the inventory.
uruk
2014-06-19
CGE2: Comment out code and add TODO in switchScene().
uruk
2014-06-18
CGE2: Implement offUse().
uruk
2014-06-18
CGE2: Implement functions connected to inventory handling.
uruk
2014-06-17
CGE2: Fix initialization of _posTab.
uruk
2014-06-17
CGE2: Implement switching between scenes.
uruk
2014-06-15
CGE2: Rework Sprite::touch to use V2D for coords.
uruk
2014-06-15
CGE2: Rename caves to scenes.
uruk
2014-06-15
CGE2: Fix coordinates of mouse handling.
uruk
2014-06-14
CGE2: Fix loading of fixed-point integer values
Paul Gilbert
2014-06-14
CGE2: Rethink Spare::dispose().
uruk
2014-06-13
CGE2: Fix Sprite::touch().
uruk
2014-06-13
CGE2: Implement releasePocket().
uruk
2014-06-12
CGE2: Get somewhat better values
Strangerke
2014-06-12
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
Strangerke
2014-06-09
CGE2: Simplify if-statements.
uruk
2014-06-09
CGE2: Fix endless loop regarding kCmdWait.
uruk
2014-06-08
CGE2: Rework empty-checks of strings.
uruk
2014-06-08
CGE2: Add, implement and use Map.
uruk
2014-06-07
CGE2: Remove unnecessary variable from System::touch().
uruk
2014-06-07
CGE2: Implement System::touch().
uruk
2014-06-07
CGE2: Fully implement caveUp().
uruk
2014-06-06
CGE2: Implement InfoLine.
uruk
2014-06-06
CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.
uruk
2014-06-05
CGE2: Stub buggy part of loadTab().
uruk
2014-06-04
CGE2: Get rid of _spareQ.
uruk
2014-06-03
CGE2: Fix remaining shadowed variables
Strangerke
2014-06-03
CGE2: Fix some more GCC warnings
Strangerke
2014-06-03
CGE2: Silence some gcc and cppcheck warnings
Strangerke
2014-06-03
CGE2: nullify some pointers
Strangerke
2014-06-03
CGE2: Silence some gcc warnings
Strangerke
2014-06-03
CGE2: USe an int for sex instead of a boolean
Strangerke
2014-06-03
CGE2: Rework style in touch()
Strangerke
2014-06-02
CGE2: Move then implement Sprite::touch().
uruk
2014-06-02
CGE2: Partially implement and use loadGame().
uruk
2014-06-02
CGE2: Add and use Spare::take().
uruk
2014-06-02
CGE2: Implement CGE2Eninge::switchHero().
uruk
2014-06-01
CGE2: Add display of mouse cursor.
uruk
2014-05-30
CGE2: Fix assignments and deinitialization of _eye and _eyeTab.
uruk
2014-05-30
CGE2: Fix eyetab initialization
Strangerke
2014-05-29
CGE2: Implement snSend().
uruk
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