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path: root/engines/cge2/cge2_main.cpp
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2014-06-29CGE2: Call loadPos() from loadHero() instead of loadUser().uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
Also rename loadGame() to loadHeroes().
2014-06-26CGE2: Hopefully fix compilation for GCCStrangerke
2014-06-24CGE2: Implement a couple of stubsStrangerke
2014-06-23CGE2: Add a big hack to work around the coordinates issueStrangerke
2014-06-23CGE2: Fix releasePocket().uruk
Now the inventory system is working as intended.
2014-06-23CGE2: Implement busy() and revise connected parts of the engine.uruk
2014-06-21CGE2: Implement "quit menu".uruk
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process.
2014-06-19CGE2: Implement optionTouch().uruk
Add stubs for called functions.
2014-06-19CGE2: Implement showing the selected item in the inventory.uruk
Now the selected item's picture is blinking until deselected.
2014-06-19CGE2: Comment out code and add TODO in switchScene().uruk
2014-06-18CGE2: Implement offUse().uruk
2014-06-18CGE2: Implement functions connected to inventory handling.uruk
Also move closePocket() closer to the others and fix the stub message in busy().
2014-06-17CGE2: Fix initialization of _posTab.uruk
Fixes a possible memory leak.
2014-06-17CGE2: Implement switching between scenes.uruk
Minor modification in Spare again to do so.
2014-06-15CGE2: Rework Sprite::touch to use V2D for coords.uruk
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-15CGE2: Fix coordinates of mouse handling.uruk
Now infoLine is working properly. Rework solidAt() to achieve that. Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter.
2014-06-14CGE2: Fix loading of fixed-point integer valuesPaul Gilbert
2014-06-14CGE2: Rethink Spare::dispose().uruk
2014-06-13CGE2: Fix Sprite::touch().uruk
Not it only takes action if the user actually clicked.
2014-06-13CGE2: Implement releasePocket().uruk
2014-06-12CGE2: Get somewhat better valuesStrangerke
2014-06-12CGE2: Implement FXP code. Still WIP, loadTab to be fixedStrangerke
2014-06-09CGE2: Simplify if-statements.uruk
2014-06-09CGE2: Fix endless loop regarding kCmdWait.uruk
2014-06-08CGE2: Rework empty-checks of strings.uruk
2014-06-08CGE2: Add, implement and use Map.uruk
2014-06-07CGE2: Remove unnecessary variable from System::touch().uruk
2014-06-07CGE2: Implement System::touch().uruk
2014-06-07CGE2: Fully implement caveUp().uruk
Also implement connected parts of Hero.
2014-06-06CGE2: Implement InfoLine.uruk
Move initialization of _font, so it precedes _infoLine's and doesn't cause more problems.
2014-06-06CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.uruk
Update rest of the code accordingly.
2014-06-05CGE2: Stub buggy part of loadTab().uruk
2014-06-04CGE2: Get rid of _spareQ.uruk
CGE2 uses an instance of Spare instead of it.
2014-06-03CGE2: Fix remaining shadowed variablesStrangerke
2014-06-03CGE2: Fix some more GCC warningsStrangerke
2014-06-03CGE2: Silence some gcc and cppcheck warningsStrangerke
2014-06-03CGE2: nullify some pointersStrangerke
2014-06-03CGE2: Silence some gcc warningsStrangerke
2014-06-03CGE2: USe an int for sex instead of a booleanStrangerke
2014-06-03CGE2: Rework style in touch()Strangerke
2014-06-02CGE2: Move then implement Sprite::touch().uruk
Also add stubs for called functions.
2014-06-02CGE2: Partially implement and use loadGame().uruk
2014-06-02CGE2: Add and use Spare::take().uruk
2014-06-02CGE2: Implement CGE2Eninge::switchHero().uruk
2014-06-01CGE2: Add display of mouse cursor.uruk
The actual click-handling is not working yet.
2014-05-30CGE2: Fix assignments and deinitialization of _eye and _eyeTab.uruk
2014-05-30CGE2: Fix eyetab initializationStrangerke
2014-05-29CGE2: Implement snSend().uruk