Age | Commit message (Collapse) | Author |
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Also rename loadGame() to loadHeroes().
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Now the inventory system is working as intended.
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Now the "main switch" on the menu panel is working.
Also move a couple of defines from cge2_main.h to cge2.h during the process.
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Add stubs for called functions.
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Now the selected item's picture is blinking until deselected.
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Also move closePocket() closer to the others and fix the stub message in busy().
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Fixes a possible memory leak.
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Minor modification in Spare again to do so.
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Now infoLine is working properly. Rework solidAt() to achieve that.
Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter.
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Not it only takes action if the user actually clicked.
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Also implement connected parts of Hero.
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Move initialization of _font, so it precedes _infoLine's and doesn't cause more problems.
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Update rest of the code accordingly.
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CGE2 uses an instance of Spare instead of it.
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Also add stubs for called functions.
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The actual click-handling is not working yet.
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