Age | Commit message (Expand) | Author |
2014-07-15 | CGE2: Get rid of _mode. | uruk |
2014-07-15 | CGE2: Remove unnecessary comment from sceneUp(). | uruk |
2014-07-14 | CGE2: Unstub showTitle(). | uruk |
2014-07-14 | CGE2: Unstub movie(). | uruk |
2014-07-09 | CGE2: Remove unnecessary stub from loadHeroes(). | uruk |
2014-07-09 | CGE2: Remove unused local variable from loadScript(). | uruk |
2014-07-09 | CGE2: Remove unnecessary stub from cge2_main(). | uruk |
2014-07-09 | CGE2: Implement Sound::open(), add stub for checkSaySwitch(). | uruk |
2014-07-09 | CGE2: Rework number(). | uruk |
2014-07-09 | CGE2: Implement switchVox() and switchCap(). | uruk |
2014-07-09 | CGE2: Implement switchColorMode(). | uruk |
2014-07-08 | CGE2: Rework CGE2Engine::locate(). | uruk |
2014-07-07 | CGE2: Replace NULL with nullptr everywhere. | uruk |
2014-07-04 | CGE2: Implement loading from the Launcher. | uruk |
2014-07-04 | CGE2: Remove unnecessary warning and debug info from showTitle(). | uruk |
2014-07-04 | CGE2: Fully implement the save/load system. | uruk |
2014-07-04 | CGE2: Rename saveHeroPos() to storeHeroPos(). | uruk |
2014-07-04 | CGE2: Partially working save/load system. | uruk |
2014-07-04 | CGE2: Heavily rework memory management of Sprites. | uruk |
2014-07-04 | CGE2: Add, implement and use saveHeroPos(). | uruk |
2014-06-29 | CGE2: Call loadPos() from loadHero() instead of loadUser(). | uruk |
2014-06-29 | CGE2: Add skeleton for save/load system. | uruk |
2014-06-26 | CGE2: Hopefully fix compilation for GCC | Strangerke |
2014-06-24 | CGE2: Implement a couple of stubs | Strangerke |
2014-06-23 | CGE2: Add a big hack to work around the coordinates issue | Strangerke |
2014-06-23 | CGE2: Fix releasePocket(). | uruk |
2014-06-23 | CGE2: Implement busy() and revise connected parts of the engine. | uruk |
2014-06-21 | CGE2: Implement "quit menu". | uruk |
2014-06-19 | CGE2: Implement optionTouch(). | uruk |
2014-06-19 | CGE2: Implement showing the selected item in the inventory. | uruk |
2014-06-19 | CGE2: Comment out code and add TODO in switchScene(). | uruk |
2014-06-18 | CGE2: Implement offUse(). | uruk |
2014-06-18 | CGE2: Implement functions connected to inventory handling. | uruk |
2014-06-17 | CGE2: Fix initialization of _posTab. | uruk |
2014-06-17 | CGE2: Implement switching between scenes. | uruk |
2014-06-15 | CGE2: Rework Sprite::touch to use V2D for coords. | uruk |
2014-06-15 | CGE2: Rename caves to scenes. | uruk |
2014-06-15 | CGE2: Fix coordinates of mouse handling. | uruk |
2014-06-14 | CGE2: Fix loading of fixed-point integer values | Paul Gilbert |
2014-06-14 | CGE2: Rethink Spare::dispose(). | uruk |
2014-06-13 | CGE2: Fix Sprite::touch(). | uruk |
2014-06-13 | CGE2: Implement releasePocket(). | uruk |
2014-06-12 | CGE2: Get somewhat better values | Strangerke |
2014-06-12 | CGE2: Implement FXP code. Still WIP, loadTab to be fixed | Strangerke |
2014-06-09 | CGE2: Simplify if-statements. | uruk |
2014-06-09 | CGE2: Fix endless loop regarding kCmdWait. | uruk |
2014-06-08 | CGE2: Rework empty-checks of strings. | uruk |
2014-06-08 | CGE2: Add, implement and use Map. | uruk |
2014-06-07 | CGE2: Remove unnecessary variable from System::touch(). | uruk |
2014-06-07 | CGE2: Implement System::touch(). | uruk |