Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-15 | CGE2: Get rid of _mode. | uruk | |
2014-07-15 | CGE2: Remove unnecessary comment from sceneUp(). | uruk | |
2014-07-14 | CGE2: Unstub showTitle(). | uruk | |
2014-07-14 | CGE2: Unstub movie(). | uruk | |
2014-07-09 | CGE2: Remove unnecessary stub from loadHeroes(). | uruk | |
2014-07-09 | CGE2: Remove unused local variable from loadScript(). | uruk | |
2014-07-09 | CGE2: Remove unnecessary stub from cge2_main(). | uruk | |
2014-07-09 | CGE2: Implement Sound::open(), add stub for checkSaySwitch(). | uruk | |
2014-07-09 | CGE2: Rework number(). | uruk | |
2014-07-09 | CGE2: Implement switchVox() and switchCap(). | uruk | |
2014-07-09 | CGE2: Implement switchColorMode(). | uruk | |
2014-07-08 | CGE2: Rework CGE2Engine::locate(). | uruk | |
2014-07-07 | CGE2: Replace NULL with nullptr everywhere. | uruk | |
2014-07-04 | CGE2: Implement loading from the Launcher. | uruk | |
2014-07-04 | CGE2: Remove unnecessary warning and debug info from showTitle(). | uruk | |
2014-07-04 | CGE2: Fully implement the save/load system. | uruk | |
Now the toolbar is working too after loading. | |||
2014-07-04 | CGE2: Rename saveHeroPos() to storeHeroPos(). | uruk | |
2014-07-04 | CGE2: Partially working save/load system. | uruk | |
There's a mayor bug which blocks the toolbar from interaction after loading. To be investigated during the upcoming days. | |||
2014-07-04 | CGE2: Heavily rework memory management of Sprites. | uruk | |
Hopefully it will solve a bunch of memory leak problems. Now Spare is a central container, which stores pointers to every Sprite currently used by the engine. Because of that, there's no more need for Queue's clear(). In case of snKill(), it's just a safeguard, since it's only used by the engine to "kill" the speech bubbles, but we will check Spare anyway, so it's the safest this way. | |||
2014-07-04 | CGE2: Add, implement and use saveHeroPos(). | uruk | |
2014-06-29 | CGE2: Call loadPos() from loadHero() instead of loadUser(). | uruk | |
2014-06-29 | CGE2: Add skeleton for save/load system. | uruk | |
Also rename loadGame() to loadHeroes(). | |||
2014-06-26 | CGE2: Hopefully fix compilation for GCC | Strangerke | |
2014-06-24 | CGE2: Implement a couple of stubs | Strangerke | |
2014-06-23 | CGE2: Add a big hack to work around the coordinates issue | Strangerke | |
2014-06-23 | CGE2: Fix releasePocket(). | uruk | |
Now the inventory system is working as intended. | |||
2014-06-23 | CGE2: Implement busy() and revise connected parts of the engine. | uruk | |
2014-06-21 | CGE2: Implement "quit menu". | uruk | |
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process. | |||
2014-06-19 | CGE2: Implement optionTouch(). | uruk | |
Add stubs for called functions. | |||
2014-06-19 | CGE2: Implement showing the selected item in the inventory. | uruk | |
Now the selected item's picture is blinking until deselected. | |||
2014-06-19 | CGE2: Comment out code and add TODO in switchScene(). | uruk | |
2014-06-18 | CGE2: Implement offUse(). | uruk | |
2014-06-18 | CGE2: Implement functions connected to inventory handling. | uruk | |
Also move closePocket() closer to the others and fix the stub message in busy(). | |||
2014-06-17 | CGE2: Fix initialization of _posTab. | uruk | |
Fixes a possible memory leak. | |||
2014-06-17 | CGE2: Implement switching between scenes. | uruk | |
Minor modification in Spare again to do so. | |||
2014-06-15 | CGE2: Rework Sprite::touch to use V2D for coords. | uruk | |
2014-06-15 | CGE2: Rename caves to scenes. | uruk | |
2014-06-15 | CGE2: Fix coordinates of mouse handling. | uruk | |
Now infoLine is working properly. Rework solidAt() to achieve that. Also move spriteAt from talk.cpp to cge2_main.cpp, and remove the older version which didn't use V2D as a parameter. | |||
2014-06-14 | CGE2: Fix loading of fixed-point integer values | Paul Gilbert | |
2014-06-14 | CGE2: Rethink Spare::dispose(). | uruk | |
2014-06-13 | CGE2: Fix Sprite::touch(). | uruk | |
Not it only takes action if the user actually clicked. | |||
2014-06-13 | CGE2: Implement releasePocket(). | uruk | |
2014-06-12 | CGE2: Get somewhat better values | Strangerke | |
2014-06-12 | CGE2: Implement FXP code. Still WIP, loadTab to be fixed | Strangerke | |
2014-06-09 | CGE2: Simplify if-statements. | uruk | |
2014-06-09 | CGE2: Fix endless loop regarding kCmdWait. | uruk | |
2014-06-08 | CGE2: Rework empty-checks of strings. | uruk | |
2014-06-08 | CGE2: Add, implement and use Map. | uruk | |
2014-06-07 | CGE2: Remove unnecessary variable from System::touch(). | uruk | |
2014-06-07 | CGE2: Implement System::touch(). | uruk | |