Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-02 | CGE2: Remove unnecessary void parameters in Hero. | uruk | |
2014-06-02 | CGE2: Implement Hero::setCurrent(). | uruk | |
2014-06-02 | CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp. | uruk | |
2014-05-10 | CGE2: Rework Sprite a bit, make _eye an engine variable. | uruk | |
Also move screenToGround() during the process. | |||
2014-05-09 | CGE2: Implement CGE2Engine::loadSprite(). | uruk | |
Add Snail during the process and revise or expand a lot of other parts of the engine. | |||
2014-05-08 | CGE2: Add Hero. | uruk | |