Age | Commit message (Expand) | Author |
---|---|---|
2014-07-29 | CGE2: Don't bother with saving/loading sound options. | uruk |
2014-07-29 | CGE2: Get rid of _flag. | uruk |
2014-07-28 | CGE2: Repair loading from savestate. | uruk |
2014-07-25 | CGE2: Rework loadUser(). | uruk |
2014-07-24 | CGE2: Implement checkSaySwitch() and add/fix connected code. | uruk |
2014-07-24 | CGE2: Set speech only/text only/both modes according to Launcher options. | uruk |
2014-07-21 | CGE2: Rework loading of sprites from file. | uruk |
2014-07-04 | CGE2: Implement loading from the Launcher. | uruk |
2014-07-04 | CGE2: Fully implement the save/load system. | uruk |
2014-07-04 | CGE2: Rename saveHeroPos() to storeHeroPos(). | uruk |
2014-07-04 | CGE2: Remove unnecessary parameter from Spare::sync(). | uruk |
2014-07-04 | CGE2: Partially working save/load system. | uruk |
2014-06-29 | CGE2: Implement saving. | uruk |
2014-06-29 | CGE2: Add skeleton for save/load system. | uruk |