Age | Commit message (Expand) | Author |
---|---|---|
2014-09-28 | CGE2: Constify strings | Willem Jan Palenstijn |
2014-08-13 | CGE2: Rename _soundHandle to _sfxHandle. | uruk |
2014-08-13 | CGE2: Make impossible to dereference nullptr in sndDigiStart(). | uruk |
2014-08-03 | CGE2: Some more minor cleanup | Strangerke |
2014-07-24 | CGE2: Repair/rename checkSoundHandle(). | uruk |
2014-07-24 | CGE2: Distinguish SFX from speech when playing sounds. | uruk |
2014-07-24 | CGE2: Set speech only/text only/both modes according to Launcher options. | uruk |
2014-07-22 | CGE2: Add and use Sound::checkSoundHandle(). | uruk |
2014-07-09 | CGE2: Fix Sound::open(). | uruk |
2014-07-09 | CGE2: Implement Sound::open(), add stub for checkSaySwitch(). | uruk |
2014-07-07 | CGE2: Replace NULL with nullptr everywhere. | uruk |
2014-06-23 | CGE2: Implement busy() and revise connected parts of the engine. | uruk |
2014-06-03 | CGE2: Fix remaining shadowed variables | Strangerke |
2014-06-03 | CGE2: nullify some pointers | Strangerke |
2014-05-24 | CGE2: Implement snSound(). | uruk |
2014-05-01 | CGE2: Add sound code with working MIDI parts. | uruk |