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2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2015-01-17MADS: Fix horizontal flipping of scene background spritesPaul Gilbert
2015-01-17MADS: Add loading of SpriteInfo frame numbers for scene background spritesPaul Gilbert
2015-01-17ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)Filippos Karapetis
2015-01-17MADS: Implement background scrolling in anim viewsPaul Gilbert
2015-01-17ZVISION: made error messages more detailedFedor
2015-01-17MADS: Fix crash on exit after watching introduction twicePaul Gilbert
2015-01-16ZVISION: Properly handle sounds reusing the same sound slot (bug #6761)Filippos Karapetis
2015-01-16ZVISION: Fix detection of Windows fontsFilippos Karapetis
2015-01-16ZVISION: Add detection for the Spanish version of ZGI (bug #6764)Filippos Karapetis
2015-01-16ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763Filippos Karapetis
2015-01-15ZVISION: Set the state value for the lever position during user draggingRichieSams
2015-01-15ZVISION: Keep the hand cursor during lever movementRichieSams
2015-01-15ZVISION: Allow multiple sound effects to play at the same timeRichieSams
2015-01-13ZVISION: Add support for German ZGI - CD versionRichieSams
2015-01-13ZVISION: Add detection for the French version of ZGIBastien Bouclet
2015-01-13ZVISION: Add support for Liberation FontsFilippos Karapetis
2015-01-12ZVISION: Check eos() after reading from stream, not beforeTorbjörn Andersson
2015-01-12ZVISION: Check for all the required fonts before starting a gameFilippos Karapetis
2015-01-11SCI: fix definition of GK1 police-sleep patchMichael Brown
2015-01-11Merge pull request #561 from MestreLion/foa_helpFilippos Karapetis
2015-01-11ZVISION: Build the engine by defaultFilippos Karapetis
2015-01-10ZVISION: Add detection for Nemesis CD - German versionRichieSams
2015-01-11ZVISION: Avoid using floating point math when upscaling subtitle timingFilippos Karapetis
2015-01-10Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"Filippos Karapetis
2015-01-10ZVISION: Change screen resolution for the hires DVD videos to 800x600Filippos Karapetis
2015-01-10ZVISION: Change wordingFilippos Karapetis
2015-01-10ZVISION: Remove unused variableFilippos Karapetis
2015-01-10ZVISION: Make sure only existing files are dumpedFilippos Karapetis
2015-01-09ZVISION: Clean up save logic, and fix a thumbnail-related FIXMEFilippos Karapetis
2015-01-09ZVISION: Remove dead codeFilippos Karapetis
2015-01-09ZVISION: Provide a better description for the double FPS game optionFilippos Karapetis
2015-01-08ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of NemesisFilippos Karapetis
2015-01-07ZVISION: Add support for an unmodified ZIX file for Zork: NemesisFilippos Karapetis
2015-01-07ZVISION: Check the validity of ZIX filesFilippos Karapetis
2015-01-07ZVISION: Handle sound patches (.src files) dynamicallyFilippos Karapetis
2015-01-07Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: NemesisFilippos Karapetis
2015-01-07ZVISION: Add detection for the French version of Zork: NemesisFilippos Karapetis
2015-01-07SWORD25: Remove unused codeRichieSams
2015-01-07ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVDFilippos Karapetis
2015-01-07ZVISION: Fix typo in includeFilippos Karapetis
2015-01-07ZVISION: Use a common function for loading game animationsFilippos Karapetis
2015-01-07ZVISION: Move the screen initialization code into a separate functionFilippos Karapetis
2015-01-07ZVISION: CleanupFilippos Karapetis
2015-01-07ZVISION: Cleanup the ZIX file codeFilippos Karapetis
2015-01-07ZVISION: Fix incorrect reference to cursor fileFilippos Karapetis
2015-01-07ZVISION: Error out when a cursor file can't be foundFilippos Karapetis
2015-01-07ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)Filippos Karapetis
2015-01-07ZVISION: Also handle paths in INQUIS.ZIX for the DVD version of ZGIFilippos Karapetis
2015-01-07ZVISION: Add a new command, "dumpimage", to dump any game image to BMPFilippos Karapetis