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2014-05-10CGE2: Reimplement constructors of Sprite.uruk
2014-05-09CGE2: Remove Polish comments form SNCom.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
2014-05-08CGE2: Further implement loadSprite(), fix compilation error.uruk
2014-05-08CGE2: Implement EncryptedStream::ident().uruk
2014-05-08CGE2: Remove unnecessary whitespaces.uruk
2014-05-08CGE2: Add kIdTab and _lineCount to EncryptedStream.uruk
2014-05-08CGE2: Add Hero.uruk
2014-05-08CGE2: Rework loadScript(), start implementation of loadSprite().uruk
2014-05-08CGE2: Some renaming in V3D and V2D.uruk
2014-05-08CGE2: Use nullptrs instead of NULLs.uruk
2014-05-08CGE2: Add new types: V2D and V3D.uruk
2014-05-08CGE2: Make number() static, add token() to File I/O.uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Read identifiers properly in Text::load().uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk
2014-05-01CGE2: Add sound code with working MIDI parts.uruk
2014-04-29CGE2: Add parts of the graphics code.uruk
2014-04-28CGE2: Implement deinitialization properly.uruk
2014-04-28CGE2: Deallocate _resman in destructor.uruk
2014-04-26CGE2: Add file I/O.uruk
2014-04-25CGE2: Add copyright comments to the source files.uruk
2014-04-25CGE2: Remove detection of Sfinx from CGE1.uruk
2014-04-25CGE2: Initial commit, implement detection.uruk