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AgeCommit message (Expand)Author
2013-04-18CGE: Add safeguards in text managerStrangerke
2013-04-18CGE: Add safeguard in expand()Strangerke
2013-04-17CGE: Fix uninitialized variablesStrangerke
2013-02-24CGE: Add workaround for the dice puzzle for the devices not using a ALT keyStrangerke
2012-12-16JANITORIAL: Replace some spaces with tabsTorbjörn Andersson
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2012-09-05CGE: Fix bug #3557904 - Shadow at wrong positionStrangerke
2012-08-05CGE: Keep Soltys' position when savingStrangerke
2012-08-04CGE: Fix bug #3547274 - missing travel buttons after saveStrangerke
2012-07-29Merge pull request #252 from DrMcCoy/detector_public_reportUnknownJohannes Schickel
2012-07-05CGE: Silent some CppCheck warningsStrangerke
2012-07-05CGE: Remove hack used to store keycode in CGEEventStrangerke
2012-07-03CGE: Use keycode instead of ascii valueStrangerke
2012-07-03CGE: Fix for missing inventory selection by numeric keys.D G Turner
2012-07-03CGE: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-06-28CGE: Remove unused Demo text idStrangerke
2012-06-28CGE: Rename variableStrangerke
2012-06-27CGE: Add ending message to tell the user he finished the game. Fix bug #3538396Strangerke
2012-06-27DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizesSven Hesse
2012-06-27CGE: Fix bug 3538039 - level buttons not pressedStrangerke
2012-06-27CGE: Remove dead code used to display copyright in DOS promptStrangerke
2012-06-25CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527Strangerke
2012-06-25CGE: Fix bug 3537530 - ALTering diceStrangerke
2012-06-24CGE: Fix FX stereoStrangerke
2012-06-24CGE: Fix bug #3537529Strangerke
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
2012-06-18CGE: Remove dead code originally used to load a savegame when starting the gameStrangerke
2012-06-16CGE: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
2012-03-28CGE: Close memory leak in savegame loading.D G Turner
2012-03-28CGE: Close memory leak in sound Fx caching..D G Turner
2012-03-28CGE: Close memory leak in savegame thumbnail loading.D G Turner
2012-03-13JANITORIAL: Do not convert false to a null pointer.Christoph Mallon
2012-02-24CGE: Use WRITE_LE_UINT16 for unaligned writes.Alyssa Milburn
2012-02-22CGE: Avoid including advancedDetector.h from cge.hMax Horn
2012-02-21Merge pull request #182 from fingolfin/forbid-ctypeWillem Jan Palenstijn
2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-16CGE: Change detector singleid to be all lowercaseMax Horn
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
2011-12-22CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structurePaul Gilbert
2011-12-07CGE: Fix issue with music not stopping when reloading gameThierry Crozat
2011-12-05CGE: Remove useless functionStrangerke
2011-12-05CGE: Better handling of the wide 'space' characterStrangerke
2011-12-05CGE: Add a hack to fix bug #3450423 (infoline too large in polish version, sc...Strangerke
2011-12-03CGE: Fix an assert in introStrangerke
2011-12-03CGE: Soltys - Fix initialization of a couple of bool variablesStrangerke
2011-12-03CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading...Strangerke
2011-11-30CGE: Only skips animations when pressing ESC.Strangerke
2011-11-30CGE: Simplify keyboard handlingStrangerke