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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge
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Author
2012-08-05
CGE: Keep Soltys' position when saving
Strangerke
2012-08-04
CGE: Fix bug #3547274 - missing travel buttons after save
Strangerke
2012-07-29
Merge pull request #252 from DrMcCoy/detector_public_reportUnknown
Johannes Schickel
2012-07-05
CGE: Silent some CppCheck warnings
Strangerke
2012-07-05
CGE: Remove hack used to store keycode in CGEEvent
Strangerke
2012-07-03
CGE: Use keycode instead of ascii value
Strangerke
2012-07-03
CGE: Fix for missing inventory selection by numeric keys.
D G Turner
2012-07-03
CGE: Slight cleanup in querySaveMetaInfos.
Johannes Schickel
2012-06-28
CGE: Remove unused Demo text id
Strangerke
2012-06-28
CGE: Rename variable
Strangerke
2012-06-27
CGE: Add ending message to tell the user he finished the game. Fix bug #3538396
Strangerke
2012-06-27
DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
Sven Hesse
2012-06-27
CGE: Fix bug 3538039 - level buttons not pressed
Strangerke
2012-06-27
CGE: Remove dead code used to display copyright in DOS prompt
Strangerke
2012-06-25
CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527
Strangerke
2012-06-25
CGE: Fix bug 3537530 - ALTering dice
Strangerke
2012-06-24
CGE: Fix FX stereo
Strangerke
2012-06-24
CGE: Fix bug #3537529
Strangerke
2012-06-20
Merge pull request #246 from lordhoto/osystem-void-buffers
Johannes Schickel
2012-06-18
CGE: Remove dead code originally used to load a savegame when starting the game
Strangerke
2012-06-16
CGE: Get rid of casts on OSystem::copyRectToScreen calls.
Johannes Schickel
2012-06-10
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
Johannes Schickel
2012-06-10
GUI: Get rid of SaveLoadChooser::setSaveMode.
Johannes Schickel
2012-03-28
CGE: Close memory leak in savegame loading.
D G Turner
2012-03-28
CGE: Close memory leak in sound Fx caching..
D G Turner
2012-03-28
CGE: Close memory leak in savegame thumbnail loading.
D G Turner
2012-03-13
JANITORIAL: Do not convert false to a null pointer.
Christoph Mallon
2012-02-24
CGE: Use WRITE_LE_UINT16 for unaligned writes.
Alyssa Milburn
2012-02-22
CGE: Avoid including advancedDetector.h from cge.h
Max Horn
2012-02-21
Merge pull request #182 from fingolfin/forbid-ctype
Willem Jan Palenstijn
2012-02-20
COMMON: Move isFoo functions to namespace Common, add doxygen comments
Max Horn
2012-02-16
CGE: Change detector singleid to be all lowercase
Max Horn
2012-02-15
ALL: Avoid using is* macros from ctype.h
Max Horn
2011-12-22
CGE: Added explicit 'PACKED_STRUCT' macro to the HideDesc structure
Paul Gilbert
2011-12-07
CGE: Fix issue with music not stopping when reloading game
Thierry Crozat
2011-12-05
CGE: Remove useless function
Strangerke
2011-12-05
CGE: Better handling of the wide 'space' character
Strangerke
2011-12-05
CGE: Add a hack to fix bug #3450423 (infoline too large in polish version, sc...
Strangerke
2011-12-03
CGE: Fix an assert in intro
Strangerke
2011-12-03
CGE: Soltys - Fix initialization of a couple of bool variables
Strangerke
2011-12-03
CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading...
Strangerke
2011-11-30
CGE: Only skips animations when pressing ESC.
Strangerke
2011-11-30
CGE: Simplify keyboard handling
Strangerke
2011-11-30
CGE: Remove several useless constants in Keys enum
Strangerke
2011-11-29
CGE: Remove key sound in System::touch().
Strangerke
2011-11-28
CGE: Remove useless debugging traces
Strangerke
2011-11-28
CGE: Add to the console a function to display boundaries
Strangerke
2011-11-27
CGE: Fix Valgrind warning (thanks to digitall)
Strangerke
2011-11-27
CGE: Better fix for restoring savegames when a cut-scene is active
Paul Gilbert
2011-11-27
CGE: Fix setting up scene barriers when starting a new game
Paul Gilbert
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