Age | Commit message (Collapse) | Author |
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There were all flagged as intentional fall throughs. I simply changed
the comments to something GCC would recognize.
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Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
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Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
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Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
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CGE2: Add Sfinx engine
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ALL: Fix optimization unstable code on checking for null after new.
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This fixes bug #6476 - "DC: Soltys (CGE) crashes at start up".
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