Age | Commit message (Collapse) | Author |
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
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This works around a regression from 92df76fbb3802bf28819c2684d188251c249cdbb.
This should resolve the remaining issues of bug #3565362
"CINE: Savegame loading broken in FW".
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This makes the name match with the name of the STL function with the same
behavior.
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This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
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Some backends may break as I only compiled SDL
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Add syncSoundSettings() to set the volume for kPlainSoundType and
respect the global mute setting
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svn-id: r55091
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The collisionPage is only initialised with values when loadCtFw() / loadCtOS() is called.
However, currently during the display of the Delphine Software Logo in Operation Stealth,
checkCollision() is called, but the collisionPage has not been loaded.
To fix the invalid reads, have added code to set the page to zero after allocation.
Shouldn't cause any issues to FW as this will load over the top anyway.
Have also added debug output around this behaviour so that if this is not sufficient i.e. a collision page load is actually missing, then this will aid investigation.
svn-id: r55071
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Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54115
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svn-id: r51937
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svn-id: r50945
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svn-id: r50944
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svn-id: r49096
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svn-id: r48935
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
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svn-id: r48821
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svn-id: r48764
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/ company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)
This commit does not touch "adlib" and "ADLIB" uses!
Also it does not update all the SCUMM detection entries, which still use "Adlib".
svn-id: r47279
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"OS: Assert starting demo (regression)".
svn-id: r43743
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- Fixed CineMetaEngine::listSaves(const char *target) which was broken.
- Also added explicit initialization of savegame descriptions to
empty strings for safety reasons (e.g. arrays on stack aren't
initialized to zero).
- Added explicit trailing zero setting to savegame descriptions
(Previously using GMM you could write a description of length >= 20
that had no trailing zero when written to description file (e.g. fw.dir)).
svn-id: r43027
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common/EventRecorder.[h/cpp]).
svn-id: r42751
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svn-id: r40465
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svn-id: r39003
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svn-id: r36142
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svn-id: r35648
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svn-id: r35062
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svn-id: r34916
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svn-id: r34755
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svn-id: r34310
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33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33924
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as that's what it is (No need for using malloc & free anymore). Previously we would've tried to free an array that wasn't heap-allocated in freePoldatDat (Freeing fontParamTable_standard or fontParamTable_alt), that's fixed.
svn-id: r33786
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palEntriesCount variable as it's now equivalent to palArray.size().
svn-id: r33785
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function. Reworked loadTextData a bit so there are no two loops for the same thing (Also renamed some of the local variables).
svn-id: r33784
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numElementInPart variable as it's now equivalent with partBuffer.size().
svn-id: r33783
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33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33769
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Common::Array. Should help catch out of bounds access errors that may cause memory corruption.
svn-id: r33727
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to catch out of bounds access errors which may cause memory corruption.
svn-id: r33726
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catch out of bounds access errors that may cause memory corruption.
svn-id: r33725
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33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33720
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volume, previously always played with full volume. Doesn't differentiate between playing sound effects and music!).
svn-id: r33700
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svn-id: r33689
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svn-id: r33669
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svn-id: r32984
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svn-id: r32954
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