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path: root/engines/cine/cine.cpp
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2015-12-28CINE: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28CINE: Add support for ScummVM save/load menusFilippos Karapetis
2015-09-17CINE: Show splash screen in CD version of Future WarsTorbjörn Andersson
2015-09-13CINE: Add support for CD music in the CD version of Future Wars.Kirben
2014-03-16CINE: Initialize some unitialized variablesStrangerke
2014-02-18CINE: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-09-07CINE: Workaround disabled menus in FW when loading from launcher/cl.Johannes Schickel
This works around a regression from 92df76fbb3802bf28819c2684d188251c249cdbb. This should resolve the remaining issues of bug #3565362 "CINE: Savegame loading broken in FW".
2012-08-13CINE: Fix system menu sometimes not appearing in OSVincent Hamm
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
This makes the name match with the name of the STL function with the same behavior.
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-19CINE: Init volume levels on startupdhewg
Add syncSoundSettings() to set the volume for kPlainSoundType and respect the global mute setting
2011-01-02JANITORIAL: Suppress some useless includesArnaud Boutonné
svn-id: r55091
2010-12-31CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth.David Turner
The collisionPage is only initialised with values when loadCtFw() / loadCtOS() is called. However, currently during the display of the Delphine Software Logo in Operation Stealth, checkCollision() is called, but the collisionPage has not been loaded. To fix the invalid reads, have added code to set the page to zero after allocation. Shouldn't cause any issues to FW as this will load over the top anyway. Have also added debug output around this behaviour so that if this is not sufficient i.e. a collision page load is actually missing, then this will aid investigation. svn-id: r55071
2010-11-07CINE: Added basic debugging console to engineDavid Turner
Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54115
2010-08-09CINE: eliminate global variablesEugene Sandulenko
svn-id: r51937
2010-07-16CINE: Get rid of some unnecessary g_cine refsMax Horn
svn-id: r50945
2010-07-16CINE: Get rid of g_saveFileManMax Horn
svn-id: r50944
2010-05-19Implement FR #2841445: FW: Restart doesn't workEugene Sandulenko
svn-id: r49096
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-04-21CINE: Change Doxygen commands to match our CFCMax Horn
svn-id: r48764
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵Johannes Schickel
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
2009-08-25Fix for bugs #2843081 "FW: Assert starting demo (regression)" and #2843080 ↵Johannes Schickel
"OS: Assert starting demo (regression)". svn-id: r43743
2009-08-03Fix for #2824798 (FW: crash when clicking "load" in the GUI):Kari Salminen
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-05-11Fix bug #2055836: "FW: Music is not restarted when loading a saved game"Eugene Sandulenko
svn-id: r40465
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-08-16Merged revisions ↵Christopher Page
33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33924
2008-08-11Moved fontParamTable inside TextHandler struct and made it a constant size ↵Kari Salminen
as that's what it is (No need for using malloc & free anymore). Previously we would've tried to free an array that wasn't heap-allocated in freePoldatDat (Freeing fontParamTable_standard or fontParamTable_alt), that's fixed. svn-id: r33786
2008-08-11Changed palPtr from a pointer to a Common::Array named palArray. Removed ↵Kari Salminen
palEntriesCount variable as it's now equivalent to palArray.size(). svn-id: r33785
2008-08-11Removed textDataPtr pointer as it's not used beyond the loadTextData ↵Kari Salminen
function. Reworked loadTextData a bit so there are no two loops for the same thing (Also renamed some of the local variables). svn-id: r33784
2008-08-11Changed partBuffer from a pointer to a Common::Array. Removed ↵Kari Salminen
numElementInPart variable as it's now equivalent with partBuffer.size(). svn-id: r33783
2008-08-10Merged revisions ↵Christopher Page
33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33769
2008-08-09Converted zoneData and zoneQuery tables from plain array types to ↵Kari Salminen
Common::Array. Should help catch out of bounds access errors that may cause memory corruption. svn-id: r33727
2008-08-09Converted animDataTable from a plain array to a Common::Array. Should help ↵Kari Salminen
to catch out of bounds access errors which may cause memory corruption. svn-id: r33726
2008-08-09Converted objectTable from a plain array to a Common::Array. Should help to ↵Kari Salminen
catch out of bounds access errors that may cause memory corruption. svn-id: r33725
2008-08-09Merged revisions ↵Christopher Page
33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33720
2008-08-08Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib ↵Kari Salminen
volume, previously always played with full volume. Doesn't differentiate between playing sound effects and music!). svn-id: r33700
2008-08-07Implemented game speed changing by pressing - or + to e.g. ease testing.Kari Salminen
svn-id: r33689
2008-08-06Renamed page3Raw to collisionPage so it's more apparent what it does.Kari Salminen
svn-id: r33669