Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2015-12-28 | CINE: Let makeLoad take a Common::String as parameter. | Johannes Schickel | |
2015-12-28 | CINE: Add support for ScummVM save/load menus | Filippos Karapetis | |
2015-09-17 | CINE: Show splash screen in CD version of Future Wars | Torbjörn Andersson | |
2014-02-18 | CINE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-09-07 | CINE: A little bit enforcement of our formatting guidelines. | Johannes Schickel | |
Powered by astyle & manual fixup afterwards. | |||
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-03-19 | CINE: Init volume levels on startup | dhewg | |
Add syncSoundSettings() to set the volume for kPlainSoundType and respect the global mute setting | |||
2010-12-31 | CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth. | David Turner | |
The collisionPage is only initialised with values when loadCtFw() / loadCtOS() is called. However, currently during the display of the Delphine Software Logo in Operation Stealth, checkCollision() is called, but the collisionPage has not been loaded. To fix the invalid reads, have added code to set the page to zero after allocation. Shouldn't cause any issues to FW as this will load over the top anyway. Have also added debug output around this behaviour so that if this is not sufficient i.e. a collision page load is actually missing, then this will aid investigation. svn-id: r55071 | |||
2010-11-07 | CINE: Added basic debugging console to engine | David Turner | |
Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54115 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-08-09 | CINE: eliminate global variables | Eugene Sandulenko | |
svn-id: r51937 | |||
2010-07-16 | CINE: Get rid of g_saveFileMan | Max Horn | |
svn-id: r50944 | |||
2010-05-19 | Implement FR #2841445: FW: Restart doesn't work | Eugene Sandulenko | |
svn-id: r49096 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-12-01 | Fill out doxygen comment about supported games | Eugene Sandulenko | |
svn-id: r46235 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-06-27 | Name Operation Stealth's global variables 251 and 252 and init them in main ↵ | Kari Salminen | |
loop. These are used as a sort of a backup for the mouse position (x, y) variables 249 and 250. Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's VAR_MOUSE_X_POS_2ND (251) clash and that's possibly why executePlayerInput currently works incorrectly with Operation Stealth. More reverse engineering is needed... svn-id: r41915 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2008-11-12 | Saving and loading from the GMM is now supported in the cine engine | Filippos Karapetis | |
svn-id: r35031 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-08-08 | Added detection entry for the Sony published CD version of Future Wars. | Kari Salminen | |
Also added decrypting of the crypted AUTO00.PRC for this particular version. Now this version should work but no CD audio support for it yet though. svn-id: r33703 | |||
2008-08-07 | Implemented game speed changing by pressing - or + to e.g. ease testing. | Kari Salminen | |
svn-id: r33689 | |||
2008-07-28 | Made the savegame loading routine choose between loading a Future Wars or an ↵ | Kari Salminen | |
Operation Stealth savegame format. Added a stub for loading the Operation Stealth's temporary savegame format (Not yet implemented). Made mouse cursor change to a disk icon when loading a savegame and back to normal after its done. svn-id: r33362 | |||
2008-07-27 | Added a preliminary saving routine for Operation Stealth (Disabled by ↵ | Kari Salminen | |
default, needs more work still. WIP!). Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars). Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though). svn-id: r33349 | |||
2008-07-27 | Cut savegame loading into smaller functional parts (resetEngine, ↵ | Kari Salminen | |
loadPlainSave etc). svn-id: r33338 | |||
2008-07-17 | Patch #2019455: Patch for reducing the BSS size of Cine engine. | Kari Salminen | |
svn-id: r33087 | |||
2008-07-14 | Fix for bug #2016647 (FW: crash with italian amiga version). | Kari Salminen | |
- Consists of a workaround for a script bug that used local variable 251 when it should've used global variable 251. - Also added a fix for a crash when failing copy protection in Amiga or Atari ST versions of Future Wars. NOTE: That any of the Amiga or Atari ST versions of Future Wars haven't crashed right in the beginning before seems like plain luck because accessing local variable 251 is out of bounds! svn-id: r33068 | |||
2008-06-11 | No need to specify CaseSensitiveString_Hash explicitly anymore | Max Horn | |
svn-id: r32663 | |||
2007-12-09 | - minor screen fix for OS | Gregory Montoir | |
- added new debug channel for sound - updated 2 opcodes comments svn-id: r29790 | |||
2007-12-07 | backported some changes for OS | Gregory Montoir | |
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file) - delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers - relation script run count should be set in _localVars[0] - added comments for some "special" script variables svn-id: r29749 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. ↵ | Gregory Montoir | |
Also removed the use of Common::File global objects. svn-id: r27021 | |||
2007-05-13 | removed duplicated code (BASESON datafiles can be loaded with the existing ↵ | Gregory Montoir | |
bundle related functions) svn-id: r26836 | |||
2007-01-21 | Reduce dependency from common/advancedDetector.h | Eugene Sandulenko | |
svn-id: r25156 | |||
2006-11-25 | Support loading saves from command line. | Eugene Sandulenko | |
svn-id: r24787 | |||
2006-11-14 | Added per game target saves. | Eugene Sandulenko | |
svn-id: r24718 | |||
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko | |
svn-id: r24678 | |||
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko | |
svn-id: r24320 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 |