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path: root/engines/cine/detection.cpp
AgeCommit message (Expand)Author
2008-08-08Added detection entry for the Sony published CD version of Future Wars.Kari Salminen
2008-08-05Add detection entry for a previously unrecognized 16 color PC version of Oper...Kari Salminen
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kAD...Max Horn
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADG...Max Horn
2008-03-14Advanced Detector: Changed fallback detector from a callback function pointer...Max Horn
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2007-11-04Mark the end of the Cine namespace.Torbjörn Andersson
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...Max Horn
2007-02-13AdvancedDetector changes:Max Horn
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...Max Horn
2007-02-13(re)added flags field to ADGameDescription, with currently only one value (GF...Max Horn
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
2007-01-25Reduce #include dependenciesEugene Sandulenko
2007-01-24Add optional size parameter to ADGameFileDescription. Not used now.Eugene Sandulenko
2007-01-24Hide all AdvacedDetector parameters into a structure for easier maintenanceEugene Sandulenko
2007-01-21Reduce dependency from common/advancedDetector.hEugene Sandulenko
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2007-01-15Fixed warning.Torbjörn Andersson
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...Max Horn
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
2006-12-07Remove unneeded #includeEugene Sandulenko
2006-12-03Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN accessTorbjörn Andersson
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-03got rid of two memory leaksGregory Montoir
2006-10-24const correctnessMax Horn
2006-10-15Added MD5 for Future Wars included in the UK "Classic Collection".Torbjörn Andersson
2006-10-15Reanmed CD -> "256 colors"Eugene Sandulenko
2006-10-15Since proper detection is added to CinE, build it by default andEugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko