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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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gfx.cpp
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Author
2007-05-19
removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...
Gregory Montoir
2007-05-18
added debug code to display sprite masks
Gregory Montoir
2007-05-18
added missing MIN() calls
Gregory Montoir
2007-05-17
moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...
Gregory Montoir
2007-05-17
added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...
Gregory Montoir
2007-02-12
Merged the "palette manager" into the cursor manager. It was only used to
Torbjörn Andersson
2006-11-23
et up cursor palette. This fixes Amiga/Atari versions and makes cursor more
Eugene Sandulenko
2006-11-18
Implement o1_fadeToBlack()
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-04-13
Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,
Torbjörn Andersson
2006-04-08
Cleanup.
Torbjörn Andersson
2006-04-07
This may look like a less good way of transforming three bits of colour into
Torbjörn Andersson
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-23
Made mouse more responsive
Eugene Sandulenko
2006-03-16
- added defines to handle the different mouse cursors
Gregory Montoir
2006-03-15
added mouse cursors
Gregory Montoir
2006-02-25
Some more cine header cleanup
Max Horn
2006-02-25
Reducing the header dependencies in cine a bit more
Max Horn
2006-02-25
Moved cine engine into namespace Cine
Max Horn
2006-02-24
cleanup
Gregory Montoir
2006-02-23
formating code
Paweł Kołodziejski
2006-02-23
Cleanup to remove duplicate type defines
Travis Howell
2006-02-22
Initial version of Cinematique engine evo 1.
Eugene Sandulenko