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path: root/engines/cine/gfx.cpp
AgeCommit message (Expand)Author
2007-05-19removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...Gregory Montoir
2007-05-18added debug code to display sprite masksGregory Montoir
2007-05-18added missing MIN() callsGregory Montoir
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...Gregory Montoir
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...Gregory Montoir
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
2006-11-23et up cursor palette. This fixes Amiga/Atari versions and makes cursor moreEugene Sandulenko
2006-11-18Implement o1_fadeToBlack()Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson
2006-04-08Cleanup.Torbjörn Andersson
2006-04-07This may look like a less good way of transforming three bits of colour intoTorbjörn Andersson
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-23Made mouse more responsiveEugene Sandulenko
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
2006-03-15added mouse cursorsGregory Montoir
2006-02-25Some more cine header cleanupMax Horn
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
2006-02-25Moved cine engine into namespace CineMax Horn
2006-02-24cleanupGregory Montoir
2006-02-23formating codePaweł Kołodziejski
2006-02-23Cleanup to remove duplicate type definesTravis Howell
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko