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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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gfx.h
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Author
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-09-22
Implement menu stack to support all menu color effects, specific to the Amiga...
Johannes Schickel
2009-09-21
Changed AMIGA menu code to closer match the original. (The menu item highligh...
Johannes Schickel
2009-09-20
Changed some type names to match our coding guidelines.
Johannes Schickel
2009-08-25
Fix for bugs #2843081 "FW: Assert starting demo (regression)" and #2843080 "O...
Johannes Schickel
2009-06-11
Fix Operation Stealth's 2nd arcade sequence's revolving doors.
Kari Salminen
2009-06-08
Convert FWRenderer and OSRenderer to use Cine::Palette.
Kari Salminen
2008-10-22
Remove unnecessary function overloadings for loadBg16 and loadBg256.
Kari Salminen
2008-08-14
Moved showing of the collision page from Alt-key to F11-key because Alt confl...
Kari Salminen
2008-08-12
Changed commandBuffer from a char[80] to Common::String and made FWRenderer::...
Kari Salminen
2008-08-11
Implemented drawMessage changes for Operation Stealth's timed cutscenes (Nega...
Kari Salminen
2008-08-06
Renamed page3Raw to collisionPage so it's more apparent what it does.
Kari Salminen
2008-08-06
HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.
Kari Salminen
2008-07-28
Added loading of temporary Operation Stealth savegames. Needs testing!
Kari Salminen
2008-07-27
Added a preliminary saving routine for Operation Stealth (Disabled by default...
Kari Salminen
2008-07-22
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
Kari Salminen
2008-05-24
Patch #1969189: "CinE renderer rewrite"
Eugene Sandulenko
2008-04-21
Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
Eugene Sandulenko
2008-04-07
Patch #1913862: "CinE Script system"
Eugene Sandulenko
2007-12-14
renamed several structures, variables and functions
Gregory Montoir
2007-12-08
simplified gfxConvertSpriteToRaw, some renaming
Gregory Montoir
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-19
removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...
Gregory Montoir
2007-05-18
added debug code to display sprite masks
Gregory Montoir
2007-05-17
moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...
Gregory Montoir
2007-05-17
added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...
Gregory Montoir
2006-12-03
Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
Torbjörn Andersson
2006-11-18
Implement o1_fadeToBlack()
Eugene Sandulenko
2006-04-09
Fixed savegame saving/loading. I haven't done anything about the user
Torbjörn Andersson
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-15
added mouse cursors
Gregory Montoir
2006-02-25
Moved cine engine into namespace Cine
Max Horn
2006-02-23
formating code
Paweł Kołodziejski
2006-02-23
Cleanup to remove duplicate type defines
Travis Howell
2006-02-22
Initial version of Cinematique engine evo 1.
Eugene Sandulenko