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path: root/engines/cine/gfx.h
AgeCommit message (Expand)Author
2012-08-11CINE: Slight cleanup.Vincent Hamm
2012-08-10CINE: Fix masking in Operation Stealth.Vincent Hamm
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-06-15CINE: Fix bug #2812694.Eugene Sandulenko
2010-05-19Implement FR #2841494: FW: Pause doesn't workEugene Sandulenko
2010-04-21CINE: Change Doxygen commands to match our CFCMax Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-09-22Implement menu stack to support all menu color effects, specific to the Amiga...Johannes Schickel
2009-09-21Changed AMIGA menu code to closer match the original. (The menu item highligh...Johannes Schickel
2009-09-20Changed some type names to match our coding guidelines.Johannes Schickel
2009-08-25Fix for bugs #2843081 "FW: Assert starting demo (regression)" and #2843080 "O...Johannes Schickel
2009-06-11Fix Operation Stealth's 2nd arcade sequence's revolving doors.Kari Salminen
2009-06-08Convert FWRenderer and OSRenderer to use Cine::Palette.Kari Salminen
2008-10-22Remove unnecessary function overloadings for loadBg16 and loadBg256.Kari Salminen
2008-08-14Moved showing of the collision page from Alt-key to F11-key because Alt confl...Kari Salminen
2008-08-12Changed commandBuffer from a char[80] to Common::String and made FWRenderer::...Kari Salminen
2008-08-11Implemented drawMessage changes for Operation Stealth's timed cutscenes (Nega...Kari Salminen
2008-08-06Renamed page3Raw to collisionPage so it's more apparent what it does.Kari Salminen
2008-08-06HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.Kari Salminen
2008-07-28Added loading of temporary Operation Stealth savegames. Needs testing!Kari Salminen
2008-07-27Added a preliminary saving routine for Operation Stealth (Disabled by default...Kari Salminen
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
2008-04-07Patch #1913862: "CinE Script system"Eugene Sandulenko
2007-12-14renamed several structures, variables and functionsGregory Montoir
2007-12-08simplified gfxConvertSpriteToRaw, some renamingGregory Montoir
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-19removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...Gregory Montoir
2007-05-18added debug code to display sprite masksGregory Montoir
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...Gregory Montoir
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...Gregory Montoir
2006-12-03Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am ITorbjörn Andersson
2006-11-18Implement o1_fadeToBlack()Eugene Sandulenko
2006-04-09Fixed savegame saving/loading. I haven't done anything about the userTorbjörn Andersson
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-15added mouse cursorsGregory Montoir
2006-02-25Moved cine engine into namespace CineMax Horn
2006-02-23formating codePaweł Kołodziejski
2006-02-23Cleanup to remove duplicate type definesTravis Howell
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko