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path: root/engines/cine/main_loop.cpp
AgeCommit message (Expand)Author
2006-11-14Added per game target saves.Eugene Sandulenko
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-05-29Only call OSystem::updateScreen() every other frame, so no more than 50 times...Joost Peters
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
2006-04-08Some more Operation Stealth changes. Mostly stubs.Torbjörn Andersson
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-23Made mouse more responsiveEugene Sandulenko
2006-03-16- added defines to handle the different mouse cursorsGregory Montoir
2006-03-15added mouse cursorsGregory Montoir
2006-03-09minor cleanup.Gregory Montoir
2006-03-09oo'ified sound code and added basic support for OS adlib music.Gregory Montoir
2006-03-02fixed compilation.Gregory Montoir
2006-03-02Breaking cine, in the hopes that somebody will fix this obviously totally bog...Max Horn
2006-02-27cleanupGregory Montoir
2006-02-25Some more cine header cleanupMax Horn
2006-02-25Reducing the header dependencies in cine a bit moreMax Horn
2006-02-25Moved cine engine into namespace CineMax Horn
2006-02-24cleanupGregory Montoir
2006-02-23formating codePaweł Kołodziejski
2006-02-23Cleanup to remove duplicate type definesTravis Howell
2006-02-23Don't call exit() directly. Instead, use the backend's quit() method for normalTorbjörn Andersson
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko