index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
cine
/
main_loop.cpp
Age
Commit message (
Expand
)
Author
2006-11-14
Added per game target saves.
Eugene Sandulenko
2006-11-08
Fix bug #1579776: "FW: Save does not work properly"
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-05-29
Only call OSystem::updateScreen() every other frame, so no more than 50 times...
Joost Peters
2006-04-11
Add F1-F10 keymappings like in original engine.
Eugene Sandulenko
2006-04-08
Some more Operation Stealth changes. Mostly stubs.
Torbjörn Andersson
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-23
Made mouse more responsive
Eugene Sandulenko
2006-03-16
- added defines to handle the different mouse cursors
Gregory Montoir
2006-03-15
added mouse cursors
Gregory Montoir
2006-03-09
minor cleanup.
Gregory Montoir
2006-03-09
oo'ified sound code and added basic support for OS adlib music.
Gregory Montoir
2006-03-02
fixed compilation.
Gregory Montoir
2006-03-02
Breaking cine, in the hopes that somebody will fix this obviously totally bog...
Max Horn
2006-02-27
cleanup
Gregory Montoir
2006-02-25
Some more cine header cleanup
Max Horn
2006-02-25
Reducing the header dependencies in cine a bit more
Max Horn
2006-02-25
Moved cine engine into namespace Cine
Max Horn
2006-02-24
cleanup
Gregory Montoir
2006-02-23
formating code
Paweł Kołodziejski
2006-02-23
Cleanup to remove duplicate type defines
Travis Howell
2006-02-23
Don't call exit() directly. Instead, use the backend's quit() method for normal
Torbjörn Andersson
2006-02-22
Initial version of Cinematique engine evo 1.
Eugene Sandulenko