Age | Commit message (Expand) | Author |
2007-07-02 | Fix bug where an object was accessed after it was deleted in cine engine | Neil Millstone |
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn |
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn |
2007-06-08 | Fixed some Valgrind warnings (overlapping source and destination in strcpy()). | Torbjörn Andersson |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also... | Gregory Montoir |
2007-05-29 | added code for freePartRange, freePartEntry and freeOverlay (also renamed som... | Gregory Montoir |
2007-05-19 | Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASK | Max Horn |
2007-05-19 | added basic support for Amiga music playback | Gregory Montoir |
2007-05-18 | added debug code to display sprite masks | Gregory Montoir |
2007-05-17 | moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden... | Gregory Montoir |
2007-05-17 | added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m... | Gregory Montoir |
2007-03-19 | Added FIXME comment to CINE regarding an odd warning in processSeqListElement | Max Horn |
2007-02-18 | Bad hack to make this engine works on PalmOS (compiler still seems to hate so... | Chris Apers |
2007-01-21 | openForSaving can fail, so it should be handled gracefully -- but better to a... | Max Horn |
2006-11-25 | Support loading saves from command line. | Eugene Sandulenko |
2006-11-24 | Let F10 work in all expected cases. | Eugene Sandulenko |
2006-11-20 | Fix regression which did not allow to enter save name. | Eugene Sandulenko |
2006-11-19 | Proper implementation of o1_allowSystemMenu() | Eugene Sandulenko |
2006-11-19 | Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might | Torbjörn Andersson |
2006-11-18 | Make input string truly editable | Eugene Sandulenko |
2006-11-18 | Implement naming save games in cinE. See also FR #1579780: "FW: naming save | Eugene Sandulenko |
2006-11-14 | Added per game target saves. | Eugene Sandulenko |
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko |
2006-11-08 | Remove slipped in debug output | Eugene Sandulenko |
2006-11-08 | Fix bug #1579776: "FW: Save does not work properly" | Eugene Sandulenko |
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko |
2006-05-31 | Yet another const warning fixed | Max Horn |
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson |
2006-05-08 | Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus | Torbjörn Andersson |
2006-05-01 | Another small update/cleanup to the French messages from Nicolas Joly. | Torbjörn Andersson |
2006-05-01 | Applied patch from Nicolas Joly to fix the French default messages in Future | Torbjörn Andersson |
2006-04-12 | Fixed potential crash in drawDialogueMessage(): The function should terminate | Torbjörn Andersson |
2006-04-12 | Actions that do not have any custom response now print one of the default | Torbjörn Andersson |
2006-04-12 | Stubbed addPlayerCommandMessage(). I think it may have something to do with | Torbjörn Andersson |
2006-04-12 | This assertion shouldn't be needed. At least not here. | Torbjörn Andersson |
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko |
2006-04-11 | Added TODO comment about refreshAnimData[] and why it's not (yet) a field in | Torbjörn Andersson |
2006-04-10 | Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame. | Torbjörn Andersson |
2006-04-10 | If I understand things correctly, cinE used to dump the entire animDataTable | Torbjörn Andersson |
2006-04-10 | Use our standard save file manager class to read and write the save games, | Torbjörn Andersson |
2006-04-09 | Moved GameSettings to namespace Cine; moved savePath to various.cpp | Max Horn |
2006-04-09 | Casting an array of integers to a pointer to a struct seems like a pretty hacky | Torbjörn Andersson |
2006-04-09 | Minor cleanup, but savegames still don't work as well as I had hoped... | Torbjörn Andersson |
2006-04-09 | Fixed savegame saving/loading. I haven't done anything about the user | Torbjörn Andersson |
2006-04-08 | Some more Operation Stealth changes. Mostly stubs. | Torbjörn Andersson |
2006-04-08 | Cleanup. | Torbjörn Andersson |
2006-04-08 | Began collecting hard-coded language-specific strings in a new initLanguage() | Torbjörn Andersson |
2006-04-05 | Use English strings for the system and confirm menus, to be consistent with the | Torbjörn Andersson |
2006-04-05 | I don't think assert(0) is a particularly helpful error message... | Torbjörn Andersson |