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path: root/engines/cine/various.cpp
AgeCommit message (Expand)Author
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also...Gregory Montoir
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed som...Gregory Montoir
2007-05-19Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASKMax Horn
2007-05-19added basic support for Amiga music playbackGregory Montoir
2007-05-18added debug code to display sprite masksGregory Montoir
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...Gregory Montoir
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...Gregory Montoir
2007-03-19Added FIXME comment to CINE regarding an odd warning in processSeqListElementMax Horn
2007-02-18Bad hack to make this engine works on PalmOS (compiler still seems to hate so...Chris Apers
2007-01-21openForSaving can fail, so it should be handled gracefully -- but better to a...Max Horn
2006-11-25Support loading saves from command line.Eugene Sandulenko
2006-11-24Let F10 work in all expected cases.Eugene Sandulenko
2006-11-20Fix regression which did not allow to enter save name.Eugene Sandulenko
2006-11-19Proper implementation of o1_allowSystemMenu()Eugene Sandulenko
2006-11-19Don't allow the F9 and F10 keys to open menus if a menu is already open. (MightTorbjörn Andersson
2006-11-18Make input string truly editableEugene Sandulenko
2006-11-18Implement naming save games in cinE. See also FR #1579780: "FW: naming saveEugene Sandulenko
2006-11-14Added per game target saves.Eugene Sandulenko
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-08Remove slipped in debug outputEugene Sandulenko
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-05-31Yet another const warning fixedMax Horn
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
2006-05-08Implemented FW inventory. This is basically a copy of makeMenuChoice(), minusTorbjörn Andersson
2006-05-01Another small update/cleanup to the French messages from Nicolas Joly.Torbjörn Andersson
2006-05-01Applied patch from Nicolas Joly to fix the French default messages in FutureTorbjörn Andersson
2006-04-12Fixed potential crash in drawDialogueMessage(): The function should terminateTorbjörn Andersson
2006-04-12Actions that do not have any custom response now print one of the defaultTorbjörn Andersson
2006-04-12Stubbed addPlayerCommandMessage(). I think it may have something to do withTorbjörn Andersson
2006-04-12This assertion shouldn't be needed. At least not here.Torbjörn Andersson
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
2006-04-11Added TODO comment about refreshAnimData[] and why it's not (yet) a field inTorbjörn Andersson
2006-04-10Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame.Torbjörn Andersson
2006-04-10If I understand things correctly, cinE used to dump the entire animDataTableTorbjörn Andersson
2006-04-10Use our standard save file manager class to read and write the save games,Torbjörn Andersson
2006-04-09Moved GameSettings to namespace Cine; moved savePath to various.cppMax Horn
2006-04-09Casting an array of integers to a pointer to a struct seems like a pretty hackyTorbjörn Andersson
2006-04-09Minor cleanup, but savegames still don't work as well as I had hoped...Torbjörn Andersson
2006-04-09Fixed savegame saving/loading. I haven't done anything about the userTorbjörn Andersson
2006-04-08Some more Operation Stealth changes. Mostly stubs.Torbjörn Andersson
2006-04-08Cleanup.Torbjörn Andersson
2006-04-08Began collecting hard-coded language-specific strings in a new initLanguage()Torbjörn Andersson
2006-04-05Use English strings for the system and confirm menus, to be consistent with theTorbjörn Andersson
2006-04-05I don't think assert(0) is a particularly helpful error message...Torbjörn Andersson
2006-04-05Fix character spacing in text blurbs.Eugene Sandulenko
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-23uint8 -> byteEugene Sandulenko
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko