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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cine
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various.cpp
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Author
2019-10-17
CINE: Fix Missing Default Switch Cases
D G Turner
2017-08-11
JANITORIAL: Fix GCC 7 fall through warning
Eugene Sandulenko
2016-01-07
JANITORIAL: Fix clang printf warnings
Ori Avtalion
2015-12-28
CINE: Prevent buffer overruns in scummVMSaveLoadDialog.
Johannes Schickel
2015-12-28
CINE: Add support for ScummVM save/load menus
Filippos Karapetis
2014-03-22
CINE: Add a safeguard, split makeCommandLine() per game type
Strangerke
2014-02-18
CINE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-04-26
CINE: Null terminate string. CID 1003886
Eugene Sandulenko
2012-09-07
CINE: A little bit enforcement of our formatting guidelines.
Johannes Schickel
2012-08-13
CINE: Fix system menu sometimes not appearing in OS
Vincent Hamm
2011-10-09
CINE: Remove unused variable 'di'
Torbjörn Andersson
2011-06-30
JANITORIAL: Silence a couple of "variable set but not used" warnings.
eriktorbjorn
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-02
CINE: Replace snprintf() usage with Common::String::format()
D G Turner
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2010-08-09
CINE: eliminate global variables
Eugene Sandulenko
2010-07-16
CINE: Get rid of g_saveFileMan
Max Horn
2010-05-19
Implement FR #2841445: FW: Restart doesn't work
Eugene Sandulenko
2010-05-19
Implement FR #2841494: FW: Pause doesn't work
Eugene Sandulenko
2010-05-09
Patch #2987340: GSoC: CINE: Hide cursor when viewing inventory
Eugene Sandulenko
2010-04-21
CINE: Change Doxygen commands to match our CFC
Max Horn
2010-03-23
Cine: Fix regression in executePlayerInput (Caused slowness when clicking whe...
Kari Salminen
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-24
Cine: executePlayerInput: Operation Stealth: Fix target object name not disap...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! C...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Add TODO about investigating why some buttons don't...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Revert r33872 as things should work without it now.
Kari Salminen
2010-01-24
Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth.
Kari Salminen
2010-01-24
Cine: executePlayerInput: Implement 'A player command is given, left mouse bu...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Fix 'No player command is given, left mouse button ...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for ...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Combine 'left mouse button is up, right mouse butto...
Kari Salminen
2010-01-24
Cine: executePlayerInput: Name used keys in switch-clause (F1-F10, Ins, Del).
Kari Salminen
2010-01-24
Cine: executePlayerInput: Combine mouse handling plus a few other things.
Kari Salminen
2010-01-24
Cine: Document branches in executePlayerInput and remove dead code (if-clause...
Kari Salminen
2010-01-24
Cine: Cleanup (Use an enumeration for mouse button states rather than values ...
Kari Salminen
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-10-08
Change doxygen inline comments from "//!" to "///" as proposed on -devel
Max Horn
2009-09-22
Implement menu stack to support all menu color effects, specific to the Amiga...
Johannes Schickel
2009-09-21
Changed AMIGA menu code to closer match the original. (The menu item highligh...
Johannes Schickel
2009-09-21
Add more shouldQuit checks in event loops.
Johannes Schickel
2009-06-27
Name Operation Stealth's global variables 251 and 252 and init them in main l...
Kari Salminen
2009-05-11
Fix bug #2055836: "FW: Music is not restarted when loading a saved game"
Eugene Sandulenko
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-11-13
Started moving Save/Load code to saveload.cpp/.h
Filippos Karapetis
2008-11-12
Saving and loading from the GMM is now supported in the cine engine
Filippos Karapetis
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