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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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various.cpp
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Author
2007-05-19
Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASK
Max Horn
2007-05-19
added basic support for Amiga music playback
Gregory Montoir
2007-05-18
added debug code to display sprite masks
Gregory Montoir
2007-05-17
moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...
Gregory Montoir
2007-05-17
added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...
Gregory Montoir
2007-03-19
Added FIXME comment to CINE regarding an odd warning in processSeqListElement
Max Horn
2007-02-18
Bad hack to make this engine works on PalmOS (compiler still seems to hate so...
Chris Apers
2007-01-21
openForSaving can fail, so it should be handled gracefully -- but better to a...
Max Horn
2006-11-25
Support loading saves from command line.
Eugene Sandulenko
2006-11-24
Let F10 work in all expected cases.
Eugene Sandulenko
2006-11-20
Fix regression which did not allow to enter save name.
Eugene Sandulenko
2006-11-19
Proper implementation of o1_allowSystemMenu()
Eugene Sandulenko
2006-11-19
Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
Torbjörn Andersson
2006-11-18
Make input string truly editable
Eugene Sandulenko
2006-11-18
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
Eugene Sandulenko
2006-11-14
Added per game target saves.
Eugene Sandulenko
2006-11-11
Improve international support in CINE engine.
Eugene Sandulenko
2006-11-08
Remove slipped in debug output
Eugene Sandulenko
2006-11-08
Fix bug #1579776: "FW: Save does not work properly"
Eugene Sandulenko
2006-10-15
Add proper game detection to CinE engine.
Eugene Sandulenko
2006-05-31
Yet another const warning fixed
Max Horn
2006-05-26
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
Torbjörn Andersson
2006-05-08
Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus
Torbjörn Andersson
2006-05-01
Another small update/cleanup to the French messages from Nicolas Joly.
Torbjörn Andersson
2006-05-01
Applied patch from Nicolas Joly to fix the French default messages in Future
Torbjörn Andersson
2006-04-12
Fixed potential crash in drawDialogueMessage(): The function should terminate
Torbjörn Andersson
2006-04-12
Actions that do not have any custom response now print one of the default
Torbjörn Andersson
2006-04-12
Stubbed addPlayerCommandMessage(). I think it may have something to do with
Torbjörn Andersson
2006-04-12
This assertion shouldn't be needed. At least not here.
Torbjörn Andersson
2006-04-11
Add F1-F10 keymappings like in original engine.
Eugene Sandulenko
2006-04-11
Added TODO comment about refreshAnimData[] and why it's not (yet) a field in
Torbjörn Andersson
2006-04-10
Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame.
Torbjörn Andersson
2006-04-10
If I understand things correctly, cinE used to dump the entire animDataTable
Torbjörn Andersson
2006-04-10
Use our standard save file manager class to read and write the save games,
Torbjörn Andersson
2006-04-09
Moved GameSettings to namespace Cine; moved savePath to various.cpp
Max Horn
2006-04-09
Casting an array of integers to a pointer to a struct seems like a pretty hacky
Torbjörn Andersson
2006-04-09
Minor cleanup, but savegames still don't work as well as I had hoped...
Torbjörn Andersson
2006-04-09
Fixed savegame saving/loading. I haven't done anything about the user
Torbjörn Andersson
2006-04-08
Some more Operation Stealth changes. Mostly stubs.
Torbjörn Andersson
2006-04-08
Cleanup.
Torbjörn Andersson
2006-04-08
Began collecting hard-coded language-specific strings in a new initLanguage()
Torbjörn Andersson
2006-04-05
Use English strings for the system and confirm menus, to be consistent with the
Torbjörn Andersson
2006-04-05
I don't think assert(0) is a particularly helpful error message...
Torbjörn Andersson
2006-04-05
Fix character spacing in text blurbs.
Eugene Sandulenko
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-23
uint8 -> byte
Eugene Sandulenko
2006-03-23
Got rid of ASSERT and ASSERT_PTR defines
Eugene Sandulenko
2006-03-16
- added defines to handle the different mouse cursors
Gregory Montoir
2006-03-15
added mouse cursors
Gregory Montoir
2006-03-09
minor cleanup.
Gregory Montoir
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