Age | Commit message (Expand) | Author |
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn |
2009-05-11 | Fix bug #2055836: "FW: Music is not restarted when loading a saved game" | Eugene Sandulenko |
2008-11-13 | Started moving Save/Load code to saveload.cpp/.h | Filippos Karapetis |
2008-11-12 | Saving and loading from the GMM is now supported in the cine engine | Filippos Karapetis |
2008-08-16 | Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-... | Christopher Page |
2008-08-12 | Changed commandBuffer from a char[80] to Common::String and made FWRenderer::... | Kari Salminen |
2008-08-10 | Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,... | Christopher Page |
2008-08-09 | Converted zoneData and zoneQuery tables from plain array types to Common::Arr... | Kari Salminen |
2008-08-09 | Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-... | Christopher Page |
2008-08-08 | Added basic moving using keyboard (Only works in Operation Stealth at the mom... | Kari Salminen |
2008-08-04 | Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,... | Christopher Page |
2008-07-27 | Added a preliminary saving routine for Operation Stealth (Disabled by default... | Kari Salminen |
2008-07-22 | Fix CineSaveGameFormat enumeration's include order (Caused problems at least ... | Kari Salminen |
2008-07-22 | Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): | Kari Salminen |
2008-07-14 | Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,... | Christopher Page |
2008-06-30 | Implemented resetGfxEntityEntry and made it used where appropriate (The funct... | Kari Salminen |
2008-06-26 | Fixed opcode: | Kari Salminen |
2008-06-25 | Implemented support for zoneQuery (Operation Stealth specific). | Kari Salminen |
2008-06-25 | Implemented opcode: | Kari Salminen |
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page |
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f... | Christopher Page |
2008-05-24 | Patch #1969189: "CinE renderer rewrite" | Eugene Sandulenko |
2008-04-21 | Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost | Eugene Sandulenko |
2007-12-14 | renamed several structures, variables and functions | Gregory Montoir |
2007-12-12 | Cleanup, removed duplicate code | Filippos Karapetis |
2007-12-09 | - minor screen fix for OS | Gregory Montoir |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also... | Gregory Montoir |
2007-05-29 | added code for freePartRange, freePartEntry and freeOverlay (also renamed som... | Gregory Montoir |
2007-05-17 | moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden... | Gregory Montoir |
2007-03-18 | CINE: Make use of EventManager::getMousePos | Max Horn |
2007-02-18 | Bad hack to make this engine works on PalmOS (compiler still seems to hate so... | Chris Apers |
2006-12-03 | Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I | Torbjörn Andersson |
2006-11-24 | Let F10 work in all expected cases. | Eugene Sandulenko |
2006-11-19 | Proper implementation of o1_allowSystemMenu() | Eugene Sandulenko |
2006-11-19 | Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might | Torbjörn Andersson |
2006-11-18 | Implement naming save games in cinE. See also FR #1579780: "FW: naming save | Eugene Sandulenko |
2006-11-14 | Added per game target saves. | Eugene Sandulenko |
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko |
2006-11-08 | Fix bug #1579776: "FW: Save does not work properly" | Eugene Sandulenko |
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko |
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson |
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko |
2006-04-10 | If I understand things correctly, cinE used to dump the entire animDataTable | Torbjörn Andersson |
2006-04-09 | Fixed savegame saving/loading. I haven't done anything about the user | Torbjörn Andersson |
2006-04-08 | Began collecting hard-coded language-specific strings in a new initLanguage() | Torbjörn Andersson |
2006-03-23 | uint8 -> byte | Eugene Sandulenko |
2006-03-15 | added mouse cursors | Gregory Montoir |
2006-03-09 | minor cleanup. | Gregory Montoir |