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author | Torbjörn Andersson | 2006-04-09 09:08:45 +0000 |
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committer | Torbjörn Andersson | 2006-04-09 09:08:45 +0000 |
commit | c4015860ac16997d4b8fdb381ef44a030d3e321b (patch) | |
tree | f5e0c558fd4cac3fdf4809abe332403df0911e12 /engines/cine/various.h | |
parent | 4a6be800cb74360823c860c80a85d3eb00762731 (diff) | |
download | scummvm-rg350-c4015860ac16997d4b8fdb381ef44a030d3e321b.tar.gz scummvm-rg350-c4015860ac16997d4b8fdb381ef44a030d3e321b.tar.bz2 scummvm-rg350-c4015860ac16997d4b8fdb381ef44a030d3e321b.zip |
Fixed savegame saving/loading. I haven't done anything about the user
interface, so it's still even worse than in the original interpreter (just like
in cinE, presumably), but at least it no longer crashes when loading the saved
game, and hopefully the correct palette is saved.
svn-id: r21718
Diffstat (limited to 'engines/cine/various.h')
-rw-r--r-- | engines/cine/various.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/cine/various.h b/engines/cine/various.h index e255c35329..eb71fd6835 100644 --- a/engines/cine/various.h +++ b/engines/cine/various.h @@ -117,8 +117,6 @@ extern int16 playerCommand; extern char commandBuffer[80]; -extern uint16 c_palette[256]; - extern char currentPrcName[20]; extern char currentRelName[20]; extern char currentObjectName[20]; |