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path: root/engines/cine/various.h
AgeCommit message (Expand)Author
2010-05-19Implement FR #2841445: FW: Restart doesn't workEugene Sandulenko
2010-05-19Implement FR #2841494: FW: Pause doesn't workEugene Sandulenko
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-05-11Fix bug #2055836: "FW: Music is not restarted when loading a saved game"Eugene Sandulenko
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
2008-08-16Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-...Christopher Page
2008-08-12Changed commandBuffer from a char[80] to Common::String and made FWRenderer::...Kari Salminen
2008-08-10Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,...Christopher Page
2008-08-09Converted zoneData and zoneQuery tables from plain array types to Common::Arr...Kari Salminen
2008-08-09Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-...Christopher Page
2008-08-08Added basic moving using keyboard (Only works in Operation Stealth at the mom...Kari Salminen
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-27Added a preliminary saving routine for Operation Stealth (Disabled by default...Kari Salminen
2008-07-22Fix CineSaveGameFormat enumeration's include order (Caused problems at least ...Kari Salminen
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
2008-07-14Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,...Christopher Page
2008-06-30Implemented resetGfxEntityEntry and made it used where appropriate (The funct...Kari Salminen
2008-06-26Fixed opcode:Kari Salminen
2008-06-25Implemented support for zoneQuery (Operation Stealth specific).Kari Salminen
2008-06-25Implemented opcode:Kari Salminen
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
2007-12-14renamed several structures, variables and functionsGregory Montoir
2007-12-12Cleanup, removed duplicate codeFilippos Karapetis
2007-12-09- minor screen fix for OSGregory Montoir
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also...Gregory Montoir
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed som...Gregory Montoir
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...Gregory Montoir
2007-03-18CINE: Make use of EventManager::getMousePosMax Horn
2007-02-18Bad hack to make this engine works on PalmOS (compiler still seems to hate so...Chris Apers
2006-12-03Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am ITorbjörn Andersson
2006-11-24Let F10 work in all expected cases.Eugene Sandulenko
2006-11-19Proper implementation of o1_allowSystemMenu()Eugene Sandulenko
2006-11-19Don't allow the F9 and F10 keys to open menus if a menu is already open. (MightTorbjörn Andersson
2006-11-18Implement naming save games in cinE. See also FR #1579780: "FW: naming saveEugene Sandulenko
2006-11-14Added per game target saves.Eugene Sandulenko
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
2006-04-10If I understand things correctly, cinE used to dump the entire animDataTableTorbjörn Andersson
2006-04-09Fixed savegame saving/loading. I haven't done anything about the userTorbjörn Andersson
2006-04-08Began collecting hard-coded language-specific strings in a new initLanguage()Torbjörn Andersson