Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-18 | Bad hack to make this engine works on PalmOS (compiler still seems to hate ↵ | Chris Apers | |
some global objects) svn-id: r25684 | |||
2006-12-03 | Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I | Torbjörn Andersson | |
kidding, I'm still testing the SVN change.) svn-id: r24806 | |||
2006-11-24 | Let F10 work in all expected cases. | Eugene Sandulenko | |
svn-id: r24785 | |||
2006-11-19 | Proper implementation of o1_allowSystemMenu() | Eugene Sandulenko | |
svn-id: r24750 | |||
2006-11-19 | Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might | Torbjörn Andersson | |
need more testing.) svn-id: r24747 | |||
2006-11-18 | Implement naming save games in cinE. See also FR #1579780: "FW: naming save | Eugene Sandulenko | |
games" svn-id: r24731 | |||
2006-11-14 | Added per game target saves. | Eugene Sandulenko | |
svn-id: r24718 | |||
2006-11-11 | Improve international support in CINE engine. | Eugene Sandulenko | |
svn-id: r24678 | |||
2006-11-08 | Fix bug #1579776: "FW: Save does not work properly" | Eugene Sandulenko | |
svn-id: r24659 | |||
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko | |
svn-id: r24320 | |||
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson | |
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651 | |||
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko | |
svn-id: r21815 | |||
2006-04-10 | If I understand things correctly, cinE used to dump the entire animDataTable | Torbjörn Andersson | |
element to the savefile, including data pointers. After reading the savefile, it would then test if ptr1 was NULL, to see if it should load the object. I've extended the savefile format with a byte to indicate whether or not ptr1 was non-NULL. This seems to fix the problems I had with with loading savegames, but of course any old savegame is now even more broken than before. I still can't seem to get out of the room with the machine, though. Another regression when migrating the code from cinE, or just my ability to get past this annoying, timed puzzle? svn-id: r21772 | |||
2006-04-09 | Fixed savegame saving/loading. I haven't done anything about the user | Torbjörn Andersson | |
interface, so it's still even worse than in the original interpreter (just like in cinE, presumably), but at least it no longer crashes when loading the saved game, and hopefully the correct palette is saved. svn-id: r21718 | |||
2006-04-08 | Began collecting hard-coded language-specific strings in a new initLanguage() | Torbjörn Andersson | |
function. It's now possible to choose between English and French menus, and the command string preposition in English is "on", not "sur". There are still plenty of hard-coded French messages to do with savegame handling. I haven't done anything about them. svn-id: r21682 | |||
2006-03-23 | uint8 -> byte | Eugene Sandulenko | |
svn-id: r21414 | |||
2006-03-15 | added mouse cursors | Gregory Montoir | |
svn-id: r21321 | |||
2006-03-09 | minor cleanup. | Gregory Montoir | |
svn-id: r21189 | |||
2006-03-02 | fixed compilation. | Gregory Montoir | |
svn-id: r21014 | |||
2006-02-27 | cleanup | Gregory Montoir | |
svn-id: r20957 | |||
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn | |
svn-id: r20857 | |||
2006-02-25 | - avoid using typedef for structs (it is just not necessary in C++) | Max Horn | |
- added a const/static here and there - started to reduce header dependencies svn-id: r20856 | |||
2006-02-25 | Moved cine engine into namespace Cine | Max Horn | |
svn-id: r20851 | |||
2006-02-23 | formating code | Paweł Kołodziejski | |
svn-id: r20837 | |||
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell | |
svn-id: r20821 | |||
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko | |
svn-id: r20813 |