Age | Commit message (Expand) | Author |
---|---|---|
2006-04-10 | If I understand things correctly, cinE used to dump the entire animDataTable | Torbjörn Andersson |
2006-04-09 | Fixed savegame saving/loading. I haven't done anything about the user | Torbjörn Andersson |
2006-04-08 | Began collecting hard-coded language-specific strings in a new initLanguage() | Torbjörn Andersson |
2006-03-23 | uint8 -> byte | Eugene Sandulenko |
2006-03-15 | added mouse cursors | Gregory Montoir |
2006-03-09 | minor cleanup. | Gregory Montoir |
2006-03-02 | fixed compilation. | Gregory Montoir |
2006-02-27 | cleanup | Gregory Montoir |
2006-02-25 | Reducing the header dependencies in cine a bit more | Max Horn |
2006-02-25 | - avoid using typedef for structs (it is just not necessary in C++) | Max Horn |
2006-02-25 | Moved cine engine into namespace Cine | Max Horn |
2006-02-23 | formating code | Paweł Kołodziejski |
2006-02-23 | Cleanup to remove duplicate type defines | Travis Howell |
2006-02-22 | Initial version of Cinematique engine evo 1. | Eugene Sandulenko |