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AgeCommit message (Collapse)Author
2007-12-08Cleanup and simplificationFilippos Karapetis
svn-id: r29754
2007-12-07backported some changes for OSGregory Montoir
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file) - delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers - relation script run count should be set in _localVars[0] - added comments for some "special" script variables svn-id: r29749
2007-11-07One more fix from Patch #1773489Eugene Sandulenko
svn-id: r29447
2007-11-07Patches #1773489: "FW: Fixes for German Amiga Version"Eugene Sandulenko
svn-id: r29446
2007-11-04Mark the end of the Cine namespace.Torbjörn Andersson
svn-id: r29413
2007-11-04fix buffer overflow (globalVars is int16 -> index/=2)Gregory Montoir
svn-id: r29402
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-02Fix bug where an object was accessed after it was deleted in cine engineNeil Millstone
svn-id: r27870
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
svn-id: r27625
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
svn-id: r27624
2007-06-21Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.Torbjörn Andersson
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590
2007-06-12Fix for #1733238 - FW: crash in copier roomFilippos Karapetis
svn-id: r27376
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-06-08Fixed some Valgrind warnings (overlapping source and destination in strcpy()).Torbjörn Andersson
svn-id: r27207
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. ↵Gregory Montoir
Also removed the use of Common::File global objects. svn-id: r27021
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-05-29removed some resource related memory leaksGregory Montoir
svn-id: r27007
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed ↵Gregory Montoir
some functions and variables). svn-id: r27006
2007-05-24sync resource unpacking code of cruise with cineGregory Montoir
svn-id: r26933
2007-05-20some fixes for the music in Amiga OS DemoGregory Montoir
svn-id: r26886
2007-05-20made the resource loading function case insensitive to the filename and ↵Gregory Montoir
removed a NULL dereference if a file is not found svn-id: r26885
2007-05-19when reading a string from a script, skip the '\0' trailing char (less ↵Gregory Montoir
opcode '0' executions...) svn-id: r26880
2007-05-19removed 4 unused offscreen buffers ; also changed several 64k buffers to be ↵Gregory Montoir
dynamically allocated. svn-id: r26879
2007-05-19Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASKMax Horn
svn-id: r26874
2007-05-19added basic support for Amiga music playbackGregory Montoir
svn-id: r26870
2007-05-18added debug code to display sprite masksGregory Montoir
svn-id: r26865
2007-05-18added missing MIN() callsGregory Montoir
svn-id: r26864
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed ↵Gregory Montoir
indentation of previous commit svn-id: r26863
2007-05-17removed unneeded if blocksGregory Montoir
svn-id: r26862
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite ↵Gregory Montoir
masking (see also bug #1624797) svn-id: r26861
2007-05-14this should fix script label offsets computation for OSGregory Montoir
svn-id: r26841
2007-05-13added basic support for sounds playback in Amiga versions (only tested with ↵Gregory Montoir
the demos) svn-id: r26837
2007-05-13removed duplicated code (BASESON datafiles can be loaded with the existing ↵Gregory Montoir
bundle related functions) svn-id: r26836
2007-05-13minor fixes to the adlib sound code, this should help bug #1599270Gregory Montoir
svn-id: r26820
2007-03-19Added FIXME comment to CINE regarding an odd warning in processSeqListElementMax Horn
svn-id: r26248
2007-03-18CINE: Make use of EventManager::getMousePosMax Horn
svn-id: r26222
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
svn-id: r26156
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
svn-id: r25752
2007-02-18Bad hack to make this engine works on PalmOS (compiler still seems to hate ↵Chris Apers
some global objects) svn-id: r25684
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵Max Horn
add it for AGOS, too svn-id: r25543
2007-02-13(re)added flags field to ADGameDescription, with currently only one value ↵Max Horn
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
manage *cursor* palettes, so the name was misleading. svn-id: r25500
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374